PyWeek - Board mechanics

Ok, it's still clearly a board game :-)

Some things I've done:

  • Implement side-effect-free game state -- needed for AI to be added later. The code is quite unreadable. Anyone have any experience with lisp or haskell bindings for Python?
  • Draw the board (procedurally) and pieces in wireframe. This obviously won't be the final look, but you gotta love the moire-woodgrain effect :-)
  • Drag/drop the board pieces and twist the rings around, which updates the game state. Yay!
Committing myself to a set of rules is the next step, and writing the minimax.

alex on 2007/09/03 13:45 of Lazy Susan


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And as a bonus, it'll slice and dice! :)