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PyWeek - Woody - End of 3rd Full DayI simultaneously think I've got a lot done, and not very much. And there's a lot remaining, and not very much.Today, I made a BUNCH of marble art - mostly making stuff, throwing it away, making different stuff, starting over. I now have an icon that I like (no more using the PyWeek4 WTIPD icon!), and I researched actual marbles. Wikipedia's page on marbles isn't as good as I hoped to tell me what an aggie vs a immie vs an alley would look like. I got most of my intro working - I need to redo my picture of Woody, as he doesn't really fit in with my look. Also, I'm going to have more playable characters, so I want a consistent look through all of them. The stuff I got done today probably goes a long way towards the game feeling complete, but I still need to hook up the level designs I've written (# balls at a time, the requirements of the crates, etc) to the board constructor. Shouldn't be hard, just have to get around to doing it. There's also some light parsing I need to do to convert level design structs into useful data. Still haven't put in the color-blind assistance. I feel optimistic that I can do it quickly, though. Hopefully, by this time tomorrow, I'll have tutorials in. — tsmaster on 2007/09/05 06:59 of Big Dice Games Presents Woody Tigerbaum's Twisted Marble Factory |
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