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PyWeek - its alive, its...you get it :Pfinally a game emerges from our engine :D the campaign loader is finished, and the cool thing is with the approach we took, you can edit almost anything in the game via events, so you could potentially completely shift the gui layout/images/fonts etc because one of your units hit the wrong tile :P(yeah, exec is really handy sometimes) we also now have the basic gui layout of the in-game hud finished, just need to make action buttons/input_boxes. then we actually have to add fighting/monsters/glyphs/forts/etc.... wow, so much to do still :/ — RB[0] on 2007/09/06 06:37 of Hole in the Head Studios - We might have lost our minds... Comments: (log in to comment) |
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By paulreiners on 2007/09/06 10:44:
How do you go about making decent-looking action buttons? I had the hardest time in the world trying to make one that looked good. Is there some decent documentation on how to do this somewhere?