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PyWeek - Twisted post mortemEverything is over. Still waiting for the torrent, but I guess it's the right time to analyze my doings a little. My approach to coding was quite different from last time, and didn't work quite as well, but at least I learned a few valuable lessons. Stuff that I did right this time:
Stuff that I didn't do right:
And finally, the fix to make the game not crash when trying to join a game. On line 77 in main.py, replace if (input_addr != None): with if (address != None): and the game should connect instead of crashing. I also found one other bug - having an unit in the first buy slot in a base can block buying at the second slot, and buying at the second slot might result in errors. Both bugs are fixed in a new version I'm working on now, and I'll publish a new version of the game and also an updated version of Splush after PyWeek voting has finished. Finally, one site suggestion for richard: Add an author tag to the Diaries RSS entries. Should really help in organizing them. — Hectigo on 2007/09/10 14:19 of Hectic Game Development 2 |
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