PyWeek - Goals for this Pyweek
So it's that time of the semester again. Treeforms playing with their Pandas, eugmans (eugmen? :P) making blocks, and the screams of "Rah rah Pyweek!".I have the habit (well, since last Pyweek :P) of writing my goals for the Pyweek before it starts, so here it goes.
- Simplicity and minimalism: Last Pyweek I had to postpone some real life work and, at least for me, making a game in a week takes a lot of effort. So the idea is not work too hard this time. I'll aim for a simple game, even though it probably means I'll get a lower rating. I'm already antecipating some real life work so I can have a more free schedule for next week.
- More planning: Planning is always good. :) I'll try to put the most I can on paper before touching the code. I have a bit of an habit to plan as I code.
- Have fun: As always. :)
— Tee on 2008/03/27 22:31 of Even Robots have Bad Dreams
Comments: (log in to comment)

By irskep on 2008/03/28 00:37:
I'll write you some music if you'd like.By Tee on 2008/03/28 01:16:
Thanks for the offer, but I'm fine.By Treeform on 2008/03/29 05:57:
goal:win!By lucio on 2008/03/29 08:09:
goal: opengl and physics.By richard on 2008/03/29 09:10:
goal: play with Cocos + pyglet, refine the tile mapping stuff in Cocos and have some fun :)By bjorn on 2008/03/29 15:24:
Goal: have a "finished" game at the end - preferably one that is also fun to play.By saluk on 2008/03/29 16:32:
My Goal: Don't plan too much :)In the past two competitions, I spent a lot of time planning features that I didn't ever have time to add to the game. This time I am only going to plan one thing at a time. Start with the most basic skeleton possible, and then make it better.
By nikolajbaer on 2008/03/29 17:29:
goal: make something innovative and do it in opengl 3d (with ode if it is called for), and Finish It! Make it playable!By pymike on 2008/03/29 18:56:
goal: either do a platformer or a tennis game with pygame, and rank high! :D