PyWeek - Goals for this Pyweek

So it's that time of the semester again. Treeforms playing with their Pandas, eugmans (eugmen? :P) making blocks, and the screams of "Rah rah Pyweek!".

I have the habit (well, since last Pyweek :P) of writing my goals for the Pyweek before it starts, so here it goes.

  • Simplicity and minimalism: Last Pyweek I had to postpone some real life work and, at least for me, making a game in a week takes a lot of effort. So the idea is not work too hard this time. I'll aim for a simple game, even though it probably means I'll get a lower rating. I'm already antecipating some real life work so I can have a more free schedule for next week.

  • More planning: Planning is always good. :) I'll try to put the most I can on paper before touching the code. I have a bit of an habit to plan as I code.

  • Have fun: As always. :)

Not many goals, but there it is. I'm not aiming for sound and music, though if I have the time I'll add them, and maybe give Dr. Petter's sfxr a try. I also wanted to say good luck to everyone, may the Force be with you, etc etc. :)

Tee on 2008/03/27 22:31 of Even Robots have Bad Dreams


Comments: (log in to comment)

I'll write you some music if you'd like.
Thanks for the offer, but I'm fine.
goal:win!
goal: opengl and physics.
goal: play with Cocos + pyglet, refine the tile mapping stuff in Cocos and have some fun :)
Goal: have a "finished" game at the end - preferably one that is also fun to play.
My Goal: Don't plan too much :)

In the past two competitions, I spent a lot of time planning features that I didn't ever have time to add to the game. This time I am only going to plan one thing at a time. Start with the most basic skeleton possible, and then make it better.
goal: make something innovative and do it in opengl 3d (with ode if it is called for), and Finish It! Make it playable!
goal: either do a platformer or a tennis game with pygame, and rank high! :D