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PyWeek - Day 2 - Little progress was doneSo, Day 2 is over; let's just wrap up the important things:Done in Art: - A lot of tiles for levels - Images/Animations of C.A.T.B.O.T. ![]() Done in Code: - Implemented the interface/button graphics - Convinced C.A.T.B.O.T. to actually move ![]() Remaining ToDos: Art: - Title Screen - Splash Screen - Help Screen - some additional buttons (about 4) - more images of various sizes Code: - Implementing some new items to the interface - Loading Levels - Checking for level conditions - Implementing Collision detection Other: - Music (? Still under discussion) - Sounds - Story/Dialogues - Levels (4-15) So as you can see not much has changed since yesterday - Gameplay is still completely missing, but hey: we nearly completed the whole interface and I (as non-programmer-but-artist) expect that implementing the gameplay should not be *that* hard within the next 5 days. And after all, we still were able to create C.A.T.B.O.T. XD ![]() —
Zahmekoses on 2008/03/31 22:13
of C.A.T.:B.O.T. - Cat Academy of Technology: Beyond ODS' Techdog [by Team zahmeKatzen]
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