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PyWeek - Deep waterAfter day 2 i have a bit better underwater environment and terrain, and the start of basic collision and placement of samples that are sought. I think the challenges will mostly be making this thing not devour poor player's cpus, as I am definitely layering many things on top of each other using blit. Perhaps I might need to do an emergency port to pyglet at some point.. we will see. Anyway, here is where my underwater world stands:
— nikolajbaer on 2008/04/01 06:09 of Robosub Comments: (log in to comment) |
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By ajhager on 2008/04/01 06:23:
Looking great!By Tigga on 2008/04/01 10:51:
Pretty. I like it. Lovely blue.I can see CPU munching being a problem as you said though. It looks fairly munchy with that dynamic lighting.