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PyWeek - Progress of sortsWell, nearly - you can't actually save or load level files, nor define completion goals, but it's getting there. It's also accessible from a working menu, which didn't exist a few hours ago, with working, saved options. :) I know I said I wouldn't post another screenshot until I had some gameplay, but it's taking longer than I'd anticipated to get this stuff in place - not helped by the documentation for the behaviour of pygame.event.set_blocked(None)and pygame.event.set_allowed(None)being the wrong way round, leading to seemingly random lockups that took a good half hour to track down. Luckily I already suspected the event queue based on past experience, or it could have taken much longer! — mangobrain on 2006/03/30 22:24 of TrainTris |
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