PyWeek - A little too far off the theme
Two problems here. First of all, my entry does not have anything to do with steam in the literal sense. Rather, I have a woman who builds up steam to enhance her attacks (she's mad, because this game is just a contest entry and not a real game :).
Ok, that's almost not too bad. The second problem is, she's not exactly running on it. She can kill ninjas just fine without building up any steam; it's just easier if she does.
So, I will probably end up submitting this as a non-entry.
Accomplishments so far:
- Images of some terrain and backgrounds drawn
- Have sprites of the Heroine in different attacks
- Have sprites of one enemy, a ninja (because a guy in a monocolor suit is easy to draw)
- Scenery format in XML
- Game engine mostly feature complete; programming some attacks and integrating thing remain
With some luck I'll be done tomorrow.
— aerojockey on 2006/03/31 04:25 of Army of Aerojockey
Comments: (log in to comment)

By richard on 2006/03/31 06:17:
Steam as a metaphor is fine by me :)By aerojockey on 2006/03/31 13:21:
It looks like team toba is doing the same thing, though at least they're drawing the steam. Maybe I could put in a little steam graphic in if I have time.By Frem on 2006/03/31 19:15:
Steam is no place for a mighty warrior! Seriously, though. I like the idea. Sounds like a mechanic I came up with a while back for a game where you could choose to be a ninja or a warrior. Each had different moves, and getting your rage meter high or low by fighting would allow you to switch between them.