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PyWeek - Graphics coming along; still a little rustyok, having completed and verified that no bugs remained in the graphics engine, i finally get to polish up the graphics. heretofore i'd been testing with an embarrassingly bad model of a town i whipped up in a few minutes early in the week: about an hour ago i began working on the real scenery. here's a sample of what i got so far: i know, i know. it still looks pretty bAd and sPazzy, but best i could do in an houR. i guess my modelIng skilLs are a little rusty. unFortunately, the game engine was harder than i expected. i was only getting a disappOinting 140 frames per second; spent quite a Lot of time getting up to a satiSfactory 200. i'm hoping i can come up with something that looks presentable in the next few hours. oh well. good luck, everyone! — aerojockey on 2006/04/01 06:58 of Army of Aerojockey Comments: (log in to comment) |
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By Frem on 2006/04/01 07:49:
You did this in a week!? And 140 FPS is bad?? Am I missing out on some joke?(Said the person who worked on an ATARI-like shump all week. ;-)
By gizmo_thunder on 2006/04/01 09:35:
I think 140 fps with such amazing models is good.By Tee on 2006/04/01 12:55:
Ooh. I see it. Good one, aerojockey. :)By Ron on 2006/04/01 12:55:
Those picture are very impressive!By dOb on 2006/04/01 13:29:
I'm guessing April 1st :)By ciw42 on 2006/04/01 13:56:
I'm lucky if I get 70 FPS just drawing a colour shaded quad on my machine.By Frem on 2006/04/01 14:47:
Gah! That's what I get for staying up past midnight, I guess.Seriously, though. Good luck!