PyWeek - Development continues

Since the comp officially finished I've been working on the game some more. Stuff I've already done, mostly addressing the feedback from the judges (thanks guys!):
  • Refactor out the music player to a single point to detect ability and also command-line --nomusic override.
  • Add command-line control over fullscreen / window sizing.
  • Add clicking of character in map to activate.
  • Fix resource snafu with finding save game files.
  • Grant all characters some basic level of brawling skill.
  • Fix blocking check for adjacent actions.
  • Allow diagonal adjacent actions.
  • Add diagonal movement.
  • Add green box highlighting currently-active character.
  • Clean up the cobble tiles a little.
  • All graphical glitches now removed.
  • Add a simple first-run help message when entering the tactical game.
  • NPC turn feedback.
  • Add in better command-line option handling.
  • Allow immediate selection of arbitrary levels from command-line for testing.
  • New ui / layout / button abstraction
More to come!

richard on 2008/10/09 07:54 of Team XKCD


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Keep up with the good work ^_^
Very cool -- thanks for keeping us posted! I'm really impressed with everything that you've added.
I'm curious Richard; you were on a rather large team, how did that work out?
@HanClinto: yeah, I'm planning on keeping a dev log in this entry while I'm still working on it.

@joey101: the team didn't work out as well as it could have due to the wildly differing skill levels of the members. I covered this in previous diary entries if you're interested in the details.