PyWeek - Eh.
It's been a slow art day in that I didn't get as much done as I had wanted. Been working on the mockup for one level, here's the results. Thumbnail cause its ridiculously long now.
Once I fill out the last part of this mockup I will have maybe one more location to do. I think. I swear we're planning this and totally not making this up as we go along! After the locations are done I guess I'll be turning my attention to character art and animation.
To commemorate emo monday (too many real life friends getting 'mo, including myself) heres Jeff Buckley
-out—
ZeroByte on 2009/04/27 22:51
of Cine-Science Logic 2
— edited on 2009/04/27 23:05
Comments: (log in to comment)

By saluk on 2009/04/27 23:28:
Too... good...By Woodwolf on 2009/04/27 23:31:
That looks great! Will there be horizontal scroll or is it all played pixel-sized? That would be original! :)By eigenbom on 2009/04/27 23:54:
excellent -- reminds me of 'beneath a steel sky' crossed with 'police quest'. Good luck!By lucio on 2009/04/28 00:40:
awesome!By Tee on 2009/04/28 01:17:
I already said it on irc but I'm saying it again: wow. :)By georgek on 2009/04/28 04:24:
That is just amazing, can't wait to play it!By ZeroByte on 2009/04/28 07:35:
Thanks! Reading these comments are re-energizing me for doing more graphics today, hopefully much faster this time. We should have updates on the engine front soon. BLOOOOM!By Woodwolf on 2009/04/28 08:23:
Bloom shader or just BLOOOOM? :DBy ZeroByte on 2009/04/28 09:03:
Ha ha, we probably won't have a bloom shader again but I'll be try to whip gord into making a shader to emulate the look of the Superbrothers videos which is pixelart that's textured.By Woodwolf on 2009/04/28 15:38:
Really? A shader? What are you using? I'm sticking to plain pyglet, altough I'm sure I'm not grasping half its power...By gordallott on 2009/04/28 16:53:
@woodwolf - I write my own engines based on opengl.
I'm gonna try and get that look going with shaders, I know how to do it, it shouldn't be hard Its just that right now theres so much that needs doing on the 'getting the game done!' front :)
... also there prolly will be some sort of bloom ;) just not like last time where I used it basically to hide the problems with the lighting engine looking a bit wonkly, I'll do a kind of bloom that mearly exists to make very bright things (such as a sun) look actually bright rather than a circle of white, I like that kind of bloom, if you do it right, no one ever notices its there :)
oh, and to everyone else, nah nah nah NAAAAHHH naaaah, zerobytes on my team :P i get the great artist guy :P