PyWeek - About our final entry

Whew. Made it in time, but only barely. Hopefully there weren't any show stopping bugs left. The packaging was done in an extreme hurry, so I'm a bit worried. :)

So many things were left undone (again). My biggest regret is that I didn't have time to add any sound effects to the game.

Notice
Being in a hurry, I forgot to remove the save file from my last testing round, so you can remove the save.dat to erase my scores.

Requirements
  • Python 2.4
  • Pygame
  • PyOpenGL
  • psyco (well, not required, but helps a lot)
I didn't have time to optimize much, so it'll probably take a newish video card to run smoothly.

How to Play
You can change the game to windowed/fullscreen and edit the keys from the steamer.ini file. There is no README included (didn't have time to write one), but there is a tutorial level that explains the controls. I'll paste the hints here too:
  • Press ESC to exit the tutorial (or quit any other level)
  • Left arrow controls the left thruster and right arrow the right thruster
  • Push both thrusters at once to take off and fly straight
  • Gravity will turn the nose of craft down so keep it balanced
  • The amount of pressure affects your thrust and turning rate
  • Press the left shift to quickly burn fuel into more pressure
  • Overburn is less economic than normal fuel consumption
  • Press and hold the space bar for an air brake
  • Using the brake drains your pressure, so be conservative
  • The brake is especially handy for landing
  • In order to land, the ship has to be upright and moving slowly
  • Up arrow fires the cannon, but be careful of the recoil
  • Use the air brake when firing the cannon for more accuracy
  • The aim of the real levels is to land on the second pad
  • The less fuel and time you use, the higher you will score
  • Shooting blimps and especially cannons gives you a bonus

shang on 2006/04/02 00:26 of Opioid