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PyWeek - Richard...I am wodering if I can use my PygLibs library? I posted it on Pygame but wanted to make sure that it isnt considered illegal in this competition.— RB[0] on 2006/08/08 16:29 of ThreeLittlePygs Comments: (log in to comment) |
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By aneglus on 2006/08/10 02:09:
read the Rules...By RB[0] on 2006/08/10 17:06:
Sorry, let me re-phrase that. What are you defining 'game logic' as? PygLibs is practically like pgu except for a different coding style and some advanced isometric features like moving around inside of tiles instead of jumping from one tile to another and pixel perfect collisions, etc.By RB[0] on 2006/08/10 17:10:
Are these considered game logic? I just wanted to make sure I wouldnt get pounded later in if I decide to use it.By richard on 2006/08/10 22:14:
My first reaction is to disallow it due to there being no documentation. If others can't reasonably use it, then you can't use it.As far as I am concerned it doesn't look like a game engine, but then I can't really judge its full capabilities without reading the source.
By RB[0] on 2006/08/10 23:05:
Ok.It has a lot of tutorials that are well-documented that come with the download that explain everything in the library.By richard on 2006/08/10 23:44:
You mean the example files? I looked and I'm sorry, but I don't consider some barely-documented example code "documentation".There really needs to be a plain-English overview description of what the library does, what its components are, what their API is, how they're intended to be used, etc. Nothing verbose. You don't even have a README in there...
Also, there's no versioning, which is not a good idea for released code :)
By fydo on 2006/08/11 00:09:
Just a thought, if RB[0] were to spend some time verbosely documenting his library to a satisfactory state and had this documentation complete before the competition (and added a version number :P), would that be enough to allow its use?By richard on 2006/08/11 01:48:
Sure, as long as he also made an effort to let people know it existed (with documentation) at least a couple of weeks before the challenge starts. I used to say at least a month, so I must be getting lenient in my old age :)By RB[0] on 2006/08/17 15:19:
Richard, I've added documentation and posted the library on Pygame.org . I hope this is good enough because I cant work on it any more between now and saturday. So, if you think it's not alright I'll just re-write any of it we might need during the competition. Thanks for giving us the chance to work on the library some more before the competition.By richard on 2006/08/17 23:34:
Thanks for adding that info. Please just don't make any more API changes before the challenge or it won't be fair on other people. Consider instead working on the packaging.