| |||||||||||
PyWeek - day 5 - Anyone got Perlin Noise?Wow, day 5 went really badly. I spent the day paralysed by the looming deadline, trying to code a part of my program that I thought would be fast and easy to code but has turned out to be difficult; random functions. Perlin noise is really complicated for a stressed out brain! If anyone has a Perlin noise implementation in Python I would really appreciate knowing about it!— chr15m on 2006/09/08 01:56 of Team_Cloudy Comments: (log in to comment) |
Last Challenge
September 2008 [entries, ratings] Previous March 2008 [entries, ratings] September 2007 [entries, ratings] April 2007 [entries, ratings] > September 2006 [entries, ratings] March 2006 [entries, ratings] (June 2006) August 2005 [entries, ratings] Not logged in Login | ||||||||||
By Ron on 2006/09/08 15:58:
Erm, why don't you use the internal randoms? Is this Perlin-noise that much important for gameplay? Like:
Cheers!By alecu on 2006/09/08 16:27:
"""Perlin noise is a procedural texture desgined by Ken Perlin. It's (pseudo)random, it doesn't repeat. It's band-limited, so the texture has a sort of uniform "roughness", and there are no large-scale features when you look at it from afar. So it's pretty much the happenin' thing to use when you have stuff you don't want to look flat."""http://twistedmatrix.com/users/acapnotic/wares/code/perlin/
By Ron on 2006/09/08 19:13:
Cool, thank you for the info! :)By alecu on 2006/09/09 04:15: