PyWeek - Postmortem - Doctor Chemical's Lab
Video of multiplayer mode in action.Video of me playing survival mode for 4 minutes.
Things that went well
- Squish and I worked well together. I handled all the programming and game mechanics and she provided art and animations in exactly the format I requested it in. Very little time was lost in overhead costs.
Things that went poorly
- Had lots of trouble getting the game to work on OS X.
- People can't be bothered to find a buddy to play with - if you want a top score in PyWeek, don't bother with multiplayer. Check out the video linked above to see what multiplayer mode looks like.
- The gameplay is rather complex, and the game does not help the player learn to play gradually, but instead, drops the player into a difficult arena, totally unprepared for what is happening.
- Squish put incorrect instructions in the "How to Play" screen, and I didn't catch it until way too late. However, as BlueDragon pointed out, even the real instructions are confusing.
- Atoms fall down too quickly - the speed at which they fall should start out very slow and then slowly increase.
- The crazy physics glitch bugs that remained are bad enough and occur frequently enough to almost render the game unplayable.
- No score in survival mode.
- Bombs are actually helpful, not hurtful.
Next steps
- I'd like to port the game to html5 canvas + javascript. I'd like to see how lowering the boundaries to getting the game up and running affects the game's popularity.
- I'm considering creating a new game just to explore the grapple gun concept. I think that there is some complex and ridiculously fun gameplay to be had there.
—
superjoe on 2012/05/29 02:35
of Dr. Chemical's Lab
— edited on 2012/06/01 14:48
Comments: (log in to comment)

By Squish on 2012/05/29 04:24:
We did work well together and I look forward to the next pyweek.Considering how much art didn't get used I think next time I'll try to be a little less ahead of the programing.
By BlueDragon on 2012/05/29 06:46:
By BlueDragon on 2012/05/29 07:02:
By mauve on 2012/05/29 10:19:
Or maybe add some amount of electromagnetic attraction between the ends of chains, to help them link up?By superjoe on 2012/05/29 15:04:
BlueDragon - this is some well thought out, excellent feedback, and I am grateful for it. I'll respond to your points later today.By superjoe on 2012/06/01 14:49:
Thanks BlueDragon, I incorporated your feedback into the postmortem. I don't think it was exaggerated or hurtful at all - I think it was astute and helpful.