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PyWeek - Fourth and Final Submission4 minutes to go -- Wow!Added some mixed-colour beams to the lab level, and generally beefed up the difficulty a bit. The guards demand much higher bribes now, and you get sent back to the start of the level after a successful bribe, so it's not so easy to get through a whole game just on bribery. :-) Also added a Z command to turn all cloaks off, which seems to help considerably. — gcewing on 2006/09/10 00:02 of Sneak Comments: (log in to comment) |
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By pekuja on 2006/09/12 18:25:
There is a major easy optimisation that you missed. You should always use convert or convert_alpha on your surfaces. I made an updated version: sneak-fix.zip that updates main.py (because I needed to move the screen init to an earlier point in the program) and resource.py. The game was basically unplayable before this on my system.