PyWeek - ATTENTION: last minute fixes :/

So my game worked great on my platform, but thanks to Phil^ I have discovered I had ONE name bug still. So here are the three bugs you'll need to change if you want the game to be 100% playable on all platforms.
Three Bug Fixes
  • Rename Data/overLay1.gif to Data/overlay1.gif
  • Change line 142 in main.py from currentTime = 10 to currentTime = 150
  • Change Level2.txt to
    Room
    5
    4
    4
    4
    3
    2
    1
    Lights
    07081
    13202
    50100
    92014
    80213
    01149
    51240
    Enemies
    00000
    0A00D
    A000A
    0000D
    000A0
    A000D
    000A0
    Obstacles
    0c000
    0000l
    bc000
    c000b
    0000l
    00c00
    b00be
    Warps
    0000A
    00A0B
    00000
    B000C
    00000
    00000
    C0000
    Extra
    00000
    00000
    00000
    00000
    00000
    00000
    00000


If you do not want to vote on it because you do not believe in after-deadline fixes like this, no worries :) I just thought it'd be nice to give it out there. I'll also work on a post-compo version.

Cthulhu32 on 2006/09/10 03:43 of Urban Ninja


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Ok, so I also realized my readme.txt doesn't have all of the information needed to understand how the game plays. So here goes a real quick how it works:

Key Controls
  • Up - Activate objects, go through warps, or go up ladders on your level.
  • Down - Move down ladders
  • A - Change player to/from AIM Mode.
  • S - Swith between the gun & the sword
  • Space - Shoot when in AIM Mode.


Gameplay - Shoot enemies for points, use your second weapon (Sword) to destroy/block bullets. The enemies will see you if you're in the light and fire, or if you turn on the lights by activating the control panel. You can also avoid bullet fire by moving out of the current floor. Avoid trapped warps by watching for dogs sitting in warps. Enjoy!

The goal of each level is to activate all of the control panels to unlock the exit. After you do so you advance to the next level.

PS: Levels2-4 are slightly unbeatable because you can't avoid the dogs properly in the traps. Post-Compo I will fix the release, but for now you'll just have to bear with the unbeatable difficulty.