PyWeek - Thanks, folks!

Thanks, everyone. I ranked about where I expected--lower than I wished, higher than I feared. I know that "Dissolved" was barely a game; there are very few choices throughout Act 1, although a lot more were planned. I blame the time constraints of writing a working text-based engine and oodles of text to go with it in a week.

To my utter shock, I realized when looking over the scores that my game had the highest Fun ranking of any of the single-player entries! That gives me a serious warm-and-fuzzy. Perhaps if I team up with someone next time and do the story... not to mention actually giving people real choices. (Although there are some; did you have Pearce with you at the end?) The low Innovation and Production scores are totally justified. I'm surprised I didn't get more 1s across the board.

I found that stupid "still dark when the lights are on" bug, and it's fixed in the SVN repo. Thanks, and sorry about that!

I hope to see many of you doing NaNoWriMo this year. It's like Pyweek for novels. I'm Phil there (surprise!) ... drop me a note. And I'll be back here next time around too.

(For those who are wondering why I didn't do colour and the like, there's a simple explanation: It doesn't work in Windows. The ncurses library ain't there. Sure, I could have written some sort of Pygame/sdl_ttf based engine or something, but ... ugh.)

Phil on 2006/09/24 07:04 of The World Dissolved


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Well, the ratings are not that clear, and being that "game story" is an important part of the game for me, I put that into production, and rated you quite high on it. Perhaps that was the source of some of your surprises :)
I agree that "Dissolved" didn't lend itself to fitting into the three-score method, as the separation between 'production' and 'fun' is less distinct than it is in a graphical game. Interesting.