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PyWeek - "One is enough" for the Pyweek 4 warmup weekThe theme for the Pyweek 4 warmup week is "One is enough". The "official" deadline is next Friday, March 23rd, 14:00 GMT, but the warmup isn't really about deadlines, so don't worry if you miss it. Happy hacking!— pekuja on 2007/03/16 14:02 of Metsuri Comments: (log in to comment) |
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By pekuja on 2007/03/16 14:16:
When you finish warming up, please post a link on this thread or make your own diary entry. I don't know whether Richard is ok with people uploading their warmup files on pyweek.org, so I suggest using your own webspace if possible. If you don't have any, contact me or post a note here on pyweek.org. I'm sure we'll figure something out. :-)By eugman on 2007/03/16 22:42:
I'm barely using my bandwidth at the moment so I'd be happy setting up a subdomain for someone assuming I can get it all figured out right.By eugman on 2007/03/16 22:42:
I'm barely using my bandwidth at the moment so I'd be happy setting up a subdomain for someone assuming I can get it all figured out right.By saluk on 2007/03/16 23:00:
I'll set up svn+trac for anyone who wants it, email me at saluk64007@gmail.com
My site is set up at http://dev.spinheaddev.com/one_is_enough
By mcferrill on 2007/03/17 02:26:
My project's set up at the blaze site. Believe it or not what's there already was done in two days. Here's a screenshot:
By Darky on 2007/03/17 09:55:
I hope it isn't to late to join the warmup week? Anyway I (darky) and my friend (vizor) are signing up for pyweek today as a team. We have been watching the pyweek closing in for around 3 weeks. btw: I don't have a place to host the game, anyone who wouldn't mind hosting it when it's done?By mcferrill on 2007/03/17 13:34:
We could host a download/about page.
By Darky on 2007/03/17 18:37:
ahhh, then (if you don't mind) I will send the game to you when/if it is finished.By mcferrill on 2007/03/17 19:08:
Sure, send it to me and I'll set up a wiki page for you.
By saluk on 2007/03/17 19:46:
First terrible demo complete: http://dev.spinheaddev.com/one_is_enough/wiki/WikiStartBy RB[0] on 2007/03/17 20:04:
Hey saluk, from first look, your game looks a lot like mine!!:)I'm going for a bouncy-ball-enemies, that slowly grow and split apart, that you have to destroy before time goes out or hold at only one ball for a set amount of time.
The only difference is mine is 3d ;)
By saluk on 2007/03/18 06:31:
Yours is probably a decent effort also, hehe. I might spend a few more hours sometime in the next week to polish it up, but I don't see it getting much better than it already is.By Hectigo on 2007/03/21 12:30:
Tsumdadum, here's my warmup entry:
One is enough.
The page currently has only the Windows binaries for alpha 0.11, but I'll add Python source code there soon. Development will probably continue too with a continuous stream of enemies, more interaction and scoring.
By mcferrill on 2007/03/21 13:12:
For future reference, when running to build your windows binary you can use the option "-b" and value "1" to bundle everything possible into your library.zip. Also, in your setup script you can add the paramater to the setup function which will bundle right into your .exe instead of using the library.zip. This will keep your "dist" directory cleaner and also makes it easier on people trying to look for your README.txt or whatever.By fydo on 2007/03/21 17:48:
Wow, cool tip, mcferrill! I didn't know about that. Thanks. :)High-five!
P.S. My entry is coming, I just need to find some of that elusive spare time. :P
By richard on 2007/03/21 20:50:
Could people please look at the Skellington I proposed in the "Poor entry packaging and disqualification" discussion? I'd really like to know whether it has any problems, especially with packaging like py2exe.By JDruid on 2007/03/23 13:33:
I guess I'm done.http://users.tkk.fi/~jhkarja2/stickybomb.zip
Windows build
http://users.tkk.fi/~jhkarja2/dist.zip
By RB[0] on 2007/03/23 15:28:
I only have one piece of art and some useful instructions in the readme left to do, and I'm all done too! :)I fear though that I wont be able to finish in the next, what is it, 3 hours?
Oh well, its been a blast, I cant wait for the *real* compo :D
By RB[0] on 2007/03/23 16:42:
Well, I finished :Dhere is the dl link :P
http://upload2.net/page/download/t65zx8rl6ks4CSU/BallonBallistics.zip.html
By RB[0] on 2007/03/23 16:48:
oops, forgot some stuff in the readme.txt ;)New site :P
http://upload2.net/page/download/oHZczJnpLJaYoPE/BallonBallistics.zip.html
I think its all bug-free, but it has only been tested on windows, sorry :/
By saluk on 2007/03/23 17:23:
Here's mine, lol. Not much change from a week ago but I added 2 more levels and cleaned the packaging up a bit.one_0.2.tar.gz
By RB[0] on 2007/03/23 18:59:
Okay some more fixes :)The game will now set a default "max_enemies" value :P
Version 1.1:
http://upload2.net/page/download/nM2Hw3b4J375LQ8/BalloonBallistics1.1.zip.html
And some extra levels, un-zip them and place them into the games levels folder.
http://upload2.net/page/download/n5nfBJ8DCHvzB8g/extra-levels--1.1.zip.html
Woah, that was close, 2 minutes to go ;)
By eugman on 2007/03/23 22:18:
Well I ended up not finishing with a game. All I have is an unusual physics system and an inconsistent controls system. You can try it here.Actually back when I was trying to make one button controls I had something that could maybe have been considered a game.
I'm still figuring out if I'm going to complete this or not. If anyone would be interested in seeing that let me know because people's opinions are a big motivator.
By emptyskull on 2007/03/24 14:15:
Regarding the skellington:-In run_game.py, should 'libdir' be made into an absolute path, e.g.:
libdir = os.path.abspath(os.path.join(os.path.dirname(__file__), 'bin'))
I had a bit of trouble running Hectigo's skellington-based game unless I did this, because it changes directory (os.chdir) when the main module is imported. With this change, it works perfectly. (I am using Linux).
By richard on 2007/03/24 22:22:
Thanks, empty, have updated the skellington. Have also abspath'ed the dirname in data.py, just in case.