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PyWeek - Fydo's Warm-up Entry: PillowsHello! Here is my obviously late entry for the pyweek warm-up. I had such a hectic week at work, I only had about 2 or 3 evenings to work on my entry.I was planning on making a high-score screen, but I figured my entry was late enough as it is. Download: fydo-pillows.zip Enjoy! (and tell me if you run into any bugs) — fydo on 2007/03/24 09:16 of Fluffy Menace Comments: (log in to comment) |
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By fydo on 2007/03/24 09:59:
Oh, and of course, a win32 build:Download: fydo-pillows-win32.zip
By richard on 2007/03/24 11:24:
Heh. I made it to level 6 :)Aside: Please, please, please (and I know this doesn't really apply to you, fydo :) have your games unpack into a new directory! Use the Skellington!
By Darky on 2007/03/26 18:57:
Nice game fydo! I didn't play it long, not because they game isn't fun, but rather because I didn't got the time. I will play it again and see how far I can get! (oh, and btw: I didn't have any problems playing the game until I did something strange, can't remember what, and the cannon suddenly disappeared and the angle became fixed)By trick on 2007/03/26 19:36:
I got an exception when clicking the PLAY button:$ python MAIN.py fydo's pillows v0.1 - http://www.fydo.net psyco not found! don't worry, this game doesn't really need it. Traceback (most recent call last): File "MAIN.py", line 106, in ? main(opts.fullscreen, opts.nosound) File "MAIN.py", line 86, in main thegame.Go(screen) File "/tmp/pillows/potatoes.py", line 245, in Go if (pygame.joystick.get_count() > 0) and (self.useJoystick == True): AttributeError: Game instance has no attribute 'useJoystick'I got it to work by replacing (self.useJoystick == True) with False. Nice game, but I wish there was a way to speed up time when waiting for a nuke to drop.. Also, pressing a key to get to the next level also makes you throw a pillow.
Hm, I was playing while writing this, and now the cannon suddenly disappeared.By fydo on 2007/03/26 23:13:
Hey guys, thanks for the bug reports :)I've fixed a couple of issues, but I haven't done a release yet.
- I had originally planned on having joystick support, so that bit of the code was untested. You'll notice it works if you unplug your joystick :) This has been fixed now
- I've fixed the disappearing catapult issue, it seemed to happen if you launched a pillow right before a level ended.
Also, you don't need to push anything to get to the next level, it's about a 2-3 second delay. Perhaps a countdown or something similar would better illustrate this ...
Anyways, thanks again!