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PyWeek - testing somethingI'm messing around with some mechanics, anyone care to try it out?flock1.py — eugman on 2007/03/29 23:41 of Awesome block game 2 -- return of the block : The story of one block against the world Comments: (log in to comment) |
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By jrnorman on 2007/03/29 23:46:
ImportError: No module named euclid ...By RB[0] on 2007/03/29 23:55:
Maybe you need to install pyeuclid ;)Considering this is only a single .py file :)
By RB[0] on 2007/03/29 23:58:
eugman, I would say this looks great, but they could stand to be a bit livelier :)I might need to use something like this for our game :P
By Tee on 2007/03/30 00:02:
Looks like a nice game could come out from that.By eugman on 2007/03/30 00:27:
I forgot about the dependency. http://partiallydisassembled.net/euclid.htmlBy gizmo_thunder on 2007/03/30 05:35:
Looks good :) hoping to see a very interesting game.By skaro on 2007/03/30 18:12:
This reminds me a bit of the trash slinging dynamics I used in TrasVacHero during the pygame.draw 64K pyweek. Ended up doing lots of tweaking to the attraction at different ranges and added velocity limiting to make it 'feel right'. Looks cool! It's always exhilarating to have lots of thingies flying around ! :)By skaro on 2007/03/30 18:14:
I think I'm going to have to get down with euclid this time too.. Very nice looking lib, seeing this and what Richard did with it last time around... rather than rolling my dinky tuple vector functions each time..By eugman on 2007/03/30 19:53:
more experimenting:flock2
flock3
By RB[0] on 2007/03/30 20:06:
Looking livelier ;)But now they dont stay close enough to the player,
for example, in flock3, if you move the player really fast around in circles, they get farther and farther away, and it seems they go in circles around you until they get close again :)
otherwise, looking good!
By Tee on 2007/03/31 02:37:
Flock2 isn't clearing the screen properly, so it looks weird. Although it may be interesting in terms of game controls if the ball you control also moves like a flock like in flock2.Flock3, RB is right; unless that's what you want, the flock can get too far from the player.
By eugman on 2007/03/31 03:38:
I've been working on my other pyweek entry and the stuff in there is more interesting but you'd probably have to go about a dozen levels in to see some of the blobs.minimainia svn