PyWeek - End of Day 1
Well, I've got a title:Killer Steam-Powered Robots from Dimension X
I've got the interface and colision-detection working, but no real game yet. Still, you can run around and bump into rocks.
Version 0.01
— evilmrhenry on 2006/03/26 08:14 of Evil Mr Henry
Comments: (log in to comment)

By richard on 2006/03/26 08:51:
Heh, fast work :)I got caught in the corner, surrounded by rocks the first time I ran it :)
By evilmrhenry on 2006/03/26 09:02:
Yes, there is that....I plan for rocks to be destroyable, so that I don't need to worry about stuff like that.
By dbickett on 2006/03/26 13:59:
I get this error, though I have no clue why: Furthermore, I run Windows, and have no idea what that shell script does, or if it's important :) So..By evilmrhenry on 2006/03/26 17:02:
The script is for Linux; you can ignore it.I'm not quite sure why you're getting that error, though I think it's bad news for me. (I've got a Win computer here; I'll look into it.)
By crimbil on 2006/03/26 20:23:
I've got the same error on Mac OSX after I opened the image folder the first time because the OS had created a ".DS_Store" file. I think there are similar hidden files under Windows, aren't there?The game's looking nice so far, btw :)
By evilmrhenry on 2006/03/26 21:01:
Ah! Now I see. Fixing...By dbickett on 2006/03/27 02:39:
I fixed it by adding this line...for filename in os.listdir(image_dir): if filename.endswith(".png"): images[filename] = pygame.image.load(image_dir+"/"+filename)By dOb on 2006/03/27 12:44:
dbickett: you could also use glob.glob instead of os.listdirBy dbickett on 2006/03/27 21:11:
dOb: no, i added the second line in that snippet. I was just trying to keep the context.