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PyWeek - Day 2:Well, its not really over yet, but I dont expect to do much more tonight.Today was no where near as productive as yesterday but here is what we've accomplished... I found our physics engine was buggy, cumbersome, and way too slow(I'm not sure why...), so I gutted it and only kept the collision detection stuff. Created some asset managers and edited the obj loader to gather BBox data, and other things... I also created the basic object classes(player, enemy, etc.) Now we just need a level/world loader, some art, and to integrate all of things that are finished into an actual game. After that we'll get to work on a menu system. All-in-all, I expect we shall finish, but how well done the game will be I dont know. — RB[0] on 2007/04/01 22:25 of Team Quicksilver |
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