PyWeek - feature freeze? nearly...

Im amazed, that I always accomplished the things I scheduled the day before :-) you can see it in the screens + diary entries.

That of course doesn't mean I'm taking a break. I thought I would be finished with implementing all game mechanics by now, but two more must-have things came to mind:
  • level editor + save/stream (Top priority. The auto-generated levels are okay, but to really show of the game I need to tweak the levels)
  • one more enemy. A spider that moves "on rails" around the screen and uses the third weapon, a machine-gun.

Also, the list of "small fixes" is growing and growing... a cross-hair, different death-sounds, nicer hud, finish-menu,...

simono on 2007/04/05 02:24 of Ninja on the Wall


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Do you plan what you know you can finish, or do you finish because you comitted to finishing those things?

I think that the commitment aspect has a big effect on what you're capable of.
Your game keeps getting better!