PyWeek - now for the fun part

I'm finally content with the features I have. The following days are reserved for game-tweaking, level creation and possibly some optimizations

I'm sorry for the hard level that comes with the current version, but hey: the editor is working, so you can erase some enemies or whatever

top priority now:
  • rope physics must be rock solid
  • level creation
  • speed optimizing (I found the strangest loops in my code... you won't believe it)

I'm tempted to implement an online-highscore to encourage global competition... but we'll see.

simono on 2007/04/05 23:24 of Ninja on the Wall