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PyWeek - if anyone is wondering......where exactly the theme is in our game, i can tell you its there :)Technically the game makes use of the theme on several levels, but none of them are very good in the least IMO, but at least there enough to keep us from being DQ'd(I hope ;)) You must buy more plots/plants to win(for the plots, the only way is up, for the plants, the only way is up if you want to win ;) The only way to win is to progress through the levels... the enemy never runs out of gold, and his cash flow is almost always in the green(there might be a bug with this though...) I cant really think of any others, except maybe that your plants only grow... upwards ;) Just saying this because the game doesnt mention the theme very much at all(we had a mad dash for a completed game at the end there, and it was lost amongst the rest of the game) Some of these entries though, definitely look like they'll get high innovation scores, and I cant wait to try them out! I just hope ours compares :) — RB[0] on 2007/04/08 03:52 of Team Quicksilver Comments: (log in to comment) |
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By saluk on 2007/04/09 03:22:
I think almost any "growing stuff" game could satisfy the theme, at least in this contest where theme compatibility is fairly loose.By richard on 2007/04/09 06:04:
The theme interpretation is always pretty loose :)By richard on 2007/04/09 06:05:
(intentionally)