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PyWeek - Sunday morning postIt was a great pyweek. :)Thanks to Richard for allowing this competition to exist. I noticed this pyweek there are many very good entries, I'm really looking forward to play them all. Friday, I was desperate, but yesterday was more productive than I thought. I managed to add some gameplay and finished about an hour and something before the deadline, and I'm quite happy with the result considering the situation Friday. Unfortunately I wasn't able to test it very well, so you'll probably find bugs and gameplay unbalance. I originally intended it to have pixel isometric art with drawings of offices and such, but that started to take a lot of time. So, when I was drawing, I turned on the grid to help me draw, then I realized the grid could be an interesting background. Then I started messing around and the idea of a blueprint came up. That had solved a lot of problems, and I did the graphics very fast and, while not as good looking as pixel art, it still has some style. I haven't tested enough to the (winning) end game. Technically, you can win, so if anyone wins, let me know. :) I'm just a bit frustrated that after the competition I saw there was a game that looked very much like mine (on one of my first posts I said there was one similar, but I was talking about the career one, which doesn't look so much like mine as this other one), but, then again, there were a lot of entries, so it was hard to make something original. There are a lot of balloon games. :P Anyway, congratulations to those who finished. I really learned a lot on this pyweek. :) I'm downloading the games through the torrent. On to pyweek 5. — Tee on 2007/04/08 14:17 of Welcome to World Corporation Comments: (log in to comment) |
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By shundread on 2007/04/08 23:06:
I won this game. Not really sure what's the idea, though. Just kept buying everyone's secrets, blackmailing for reputation until I got 100% relation with everyone. Then sabotaged same-level workers just a little and one of the next-level workers down to 0% reputation.By Tee on 2007/04/08 23:18:
Yeah, that's because I didn't have time to balance/tweak it. Sorry.The original idea would also have the other employees working against you, but I had to cut it off. Maybe if I were able to implement it it would be more challenging.
By shundread on 2007/04/08 23:49:
I really like what you have done with the graphics, though. =)