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PyWeek - Do the Python comunity want it?As my previous post shows I'm probably gonna implement a really simple scene graph that is structured close to OpenGL. The only things it will support in the beginning is Tree Structuring objects with node translation/scaling/rotating, Cameras and hopefully a util library for simple collision detection and translations between coordinate systems (spheres and cubes) . Almost just a more object oriented interface to GL and some Scene Graph related functions. my question is: is there any interest in a python written lib for this? or is all that already handled with libs like pyOGRE. sometimes i feel comfort in libs written in python. wrappers are not as good in representing the language, and you can feel lost. I used once OSG (Open Scene Graph) but with wrapper in Java, that was a horrible experience. Is pyOGRE a good wrapper? (OBS! I know that python almost is a wrapper. Done some extensions :P, needed audio working on mac systems, go Core Audio) If there is interest in such a library pleas use this thread as a wish list :D. — Neppord on 2007/08/29 23:19 of Dreaming MIrror Games Comments: (log in to comment) |
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By richard on 2007/08/30 02:44:
There's been plenty of prior work on scenegraphs for OpenGL in Python. I recommend you try a google search on the subject.By Neppord on 2007/08/30 13:18:
Ok thx.. then there is no need. I should at least seen, OpenGLContext!