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Tuesday 05 September, 2006[ tsmaster @ 05:09 ] Line Count, end of Monday
E:\dev\PyWeek3\Dev>wc *.py
137 178 3022 bandMember.py
7 21 121 behavior.py
44 69 1087 boundingBox.py
15 14 233 commonMath.py
466 618 11801 fan.py
42 83 978 goal.py
72 52 2126 loadSounds.py
158 261 4343 main.py
42 33 590 objectLists.py
96 135 2029 obstacle.py
22 39 468 soundMgr.py
1101 1503 26798 total
If you had asked me to guess how many lines of code I had written on this today, I probably would have gone higher than this.I expect that I won't write as much code per day during the week - in part because I won't have as much time, but also because as the project gets closer to the end, I expect to spend time replacing my OpenGL stick figure art with something more presentable. Hm, there's even the danger that as I remove programmer (code) art and replace it with programmer (drawn) art, my lines of code will go down. [ tsmaster @ 00:15 ] First Playable!I've reached a build that's actually playable - I can win or lose the game now. There's much that remains to be added, including angle of vision on the opponents, dialog boxes, music, menus, splash screens, the store interface, the "weapon" system, and savegames. But you know, not so bad for a day's work. Monday 04 September, 2006[ tsmaster @ 02:11 ] Decided on a direction (for now)Going to go with codename AHDN, at least for now. It resembles a game I wanted to make, anyway, so it's worth screwing around with. Sunday 03 September, 2006[ tsmaster @ 20:46 ] Additional IdeaCodename Dikkens: A retro approach to a mystery story [ tsmaster @ 20:31 ] OopsI must have miscounted - the contest started 24 hours earlier than I expected. Nuts. Fortunately, I've got three separate game ideas that I've been toying with under this heading:
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