PyWeek - Blancmange: Kid Bandyhoot's Adventures (in cylindrical coordinate space)

We return to end your tennis match. This time, we meant it.
This is a team entry consisting of donal.h, skaro.

Here's a jpg of the png so that it shows up on our page.

Awards

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Ratings (show detail)
Fun: 3.2
Production: 3.4
Innovation: 3.3
39% respondents marked the game as not working.
Respondents: 25
Files: Uploader Date
KidBandyhootsCrazyAdventures-v1.0.zip — final 3.08 Mbytes 2007/04/08 01:36
Blancmange FINAL
KidBandyhootsCrazyAdventures-v.99.zip — final 2.05 Mbytes 2007/04/07 22:40
An early final of Kid Bandyhoot's crazy adventures in cylindrical coordinate space
shot2.jpg 17.06 Kbytes 2007/04/07 13:28
Here's a jpg of the png so that it shows up on our page.
shot2.png 60.14 Kbytes 2007/04/07 08:04
Now with sprites!
earlytower.jpg 18.16 Kbytes 2007/04/07 04:36
Early screenshot, late in the game... ITS A TOWER!!

Saturday 07 April, 2007

[ skaro @ 08:00 ] Windows Vista & OpenGL.. OUCH

I've heard the rumors about Vista and openGL, but this is pretty unbelievable.. A geforce 8800GTS on a core2 duo with nvidia's latest beta drivers is getting 14 frames per second on our game, while a radeon9800 on an athlon xp 2500 is getting the full 60. I can understand them having to adapt to a new driver model, but that seems a little bit extreme! Has anybody else experienced Vista silliness? *SLEEP NOW!*

Monday 02 April, 2007

[ donal.h @ 12:31 ] A very slow start.

  • Embrace conflicts.
  • Plan carefully.
  • PANIC.
  • Pout.
  • Move on.
  • Find excuses for being so distracted at work.