PyWeek - Blancmange: Kid Bandyhoot's Adventures (in cylindrical coordinate space)
39% respondents marked the game as not working.
|KidBandyhootsCrazyAdventures-v1.0.zip — final||3.08 Mbytes||skaro||2007/04/08 01:36|
|KidBandyhootsCrazyAdventures-v.99.zip — final||2.05 Mbytes||skaro||2007/04/07 22:40|
|An early final of Kid Bandyhoot's crazy adventures in cylindrical coordinate space|
|shot2.jpg||17.06 Kbytes||donal.h||2007/04/07 13:28|
|Here's a jpg of the png so that it shows up on our page.|
|shot2.png||60.14 Kbytes||skaro||2007/04/07 08:04|
|Now with sprites!|
|earlytower.jpg||18.16 Kbytes||skaro||2007/04/07 04:36|
|Early screenshot, late in the game... ITS A TOWER!!|
Saturday 07 April, 2007
[ skaro @ 08:00 ] Windows Vista & OpenGL.. OUCH
I've heard the rumors about Vista and openGL, but this is pretty unbelievable.. A geforce 8800GTS on a core2 duo with nvidia's latest beta drivers is getting 14 frames per second on our game, while a radeon9800 on an athlon xp 2500 is getting the full 60. I can understand them having to adapt to a new driver model, but that seems a little bit extreme! Has anybody else experienced Vista silliness? *SLEEP NOW!*
Monday 02 April, 2007
[ donal.h @ 12:31 ] A very slow start.
- Embrace conflicts.
- Plan carefully.
- Move on.
- Find excuses for being so distracted at work.