PyWeek - Blancmange: Kid Bandyhoot's Adventures (in cylindrical coordinate space)
AwardsRatings (show detail)Fun: 3.2 Production: 3.4 Innovation: 3.3 39% respondents marked the game as not working. Respondents: 25 |
| Files: | Uploader | Date | |
|---|---|---|---|
| KidBandyhootsCrazyAdventures-v1.0.zip — final | 3.08 Mbytes | skaro | 2007/04/08 01:36 |
| Blancmange FINAL | |||
| KidBandyhootsCrazyAdventures-v.99.zip — final | 2.05 Mbytes | skaro | 2007/04/07 22:40 |
| An early final of Kid Bandyhoot's crazy adventures in cylindrical coordinate space | |||
| shot2.jpg | 17.06 Kbytes | donal.h | 2007/04/07 13:28 |
| Here's a jpg of the png so that it shows up on our page. | |||
| shot2.png | 60.14 Kbytes | skaro | 2007/04/07 08:04 |
| Now with sprites! | |||
| earlytower.jpg | 18.16 Kbytes | skaro | 2007/04/07 04:36 |
| Early screenshot, late in the game... ITS A TOWER!! | |||
Saturday 07 April, 2007
[ skaro @ 08:00 ] Windows Vista & OpenGL.. OUCH
I've heard the rumors about Vista and openGL, but this is pretty unbelievable.. A geforce 8800GTS on a core2 duo with nvidia's latest beta drivers is getting 14 frames per second on our game, while a radeon9800 on an athlon xp 2500 is getting the full 60. I can understand them having to adapt to a new driver model, but that seems a little bit extreme! Has anybody else experienced Vista silliness? *SLEEP NOW!*
Monday 02 April, 2007
[ donal.h @ 12:31 ] A very slow start.
- Embrace conflicts.
- Plan carefully.
- PANIC.
- Pout.
- Move on.
- Find excuses for being so distracted at work.
