PyWeek - BunnyDuster
AwardsRatings (show detail)Fun: 2.7 Production: 2.9 Innovation: 2.3 3% respondents marked the game as not working. 1% of respondents wished to disqualify the entry. Respondents: 30 |
| Files: | Uploader | Date | |
|---|---|---|---|
| swarm of bunnies.png | 155.10 Kbytes | Nannerpuss | 2009/09/05 18:21 |
| Aaaaaah! I'm being swarmed! | |||
| Bunnyduster1.0.zip — final | 612.25 Kbytes | Nannerpuss | 2009/09/05 16:28 |
Saturday 05 September, 2009
[ Nannerpuss @ 17:26 ] My second PyWeek down, just a million more to go!
Wow, I'm done, and with seven hours to spare. I guess it's better than being not done five minutes before rushing out the door to a baseball game that wouldn't be over until the contest was over (I did get something uploaded last time, just not much). I did intentionally aim a bit low this week, although maybe not as low as I thought I had earlier in the week. I wrote everything in one module and created most of my sprites in the global scope for simplicity and because I've been working on a project with lots of modules, and locals flying everywhere and getting anything from there to here has been a real pain (although if I had more time I would probably try some kind of attribute class that's just full of important variables and gets passed all over). The simple format worked well this time though, I'm quite happy with the result and I think I can expect to beat my previous entry by a sizable margin (not to mention a competitor or two). Good luck to anyone still working, and enjoy Bunnyduster.
