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Sunday 10 September, 2006[ skaro @ 15:22 ] Linux patchSo close... [ skaro @ 01:00 ] Yargh!I just found a problem in main.py. It tries to import psyco.. If you don't have psyco, just comment out import psyco and psyco.full() bleh I was sure I had try/except blocs around that... Friday 08 September, 2006[ skaro @ 03:54 ] Coalescense!Pfew, things are finally starting to gel a bit.. My insistance on rolling a new collision/sprite alignment system rather than using pygame's might be part of it ;)... although a good deal of concept is borrowed from Donal and I's last pygame adventure TrashVacHeroX. Thursday 07 September, 2006[ donal.h @ 12:46 ] It is officially Thursday.And, as I said previously.
Tuesday 05 September, 2006[ donal.h @ 02:36 ] Dead end, moving onAfter hitting a glitch with pgu's FileDialog (whether the glitch is with me or with pgu, I am not readily sure), I am scrapping its use (FileDialog, still using pgu) and moving to a cludge, why pick what you can hard code. This is a specific use utility, not general purpose, so hardcoding, though icky, is perfectly reasonable given the time frame. Maybe I'll have time to revisit the issue when time is not so fleeting.
Monday 04 September, 2006[ donal.h @ 02:17 ] Slow, but effective startI don't feel like I've gotten much done, but I've thought a lot and I'm confident that we'll make some progress shortly.
Sunday 03 September, 2006[ donal.h @ 03:13 ] Toads in a toasterThaumaturgical topics totalled into single salacious submission with disappearance doubly dosed.
Saturday 12 August, 2006[ skaro @ 02:46 ] Anticipation burns like CURRYCan't wait! This will take my mind off of the 11 hour work-days! At least it did for the pygame.draw competition :) |
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