PyWeek - Galacticus
AwardsRatings (show detail)Fun: 2.4 Production: 2.5 Innovation: 2.8 4% of respondents wished to disqualify the entry. Respondents: 18 |
| Files: | Uploader | Date | |
|---|---|---|---|
| Final.zip — final | 1.10 Mbytes | Treeform | 2006/04/01 22:34 |
| final source | |||
| FinalWin32.zip — final | 4.68 Mbytes | Treeform | 2006/04/01 22:30 |
| win32 | |||
| shot9.PNG | 303.14 Kbytes | Treeform | 2006/04/01 07:24 |
| Look at all the units and a city! | |||
| out1.zip | 1.22 Mbytes | Treeform | 2006/04/01 06:45 |
| Here is a true RTS | |||
| shot8.PNG | 501.23 Kbytes | Treeform | 2006/03/31 23:23 |
| here is 2 people at war | |||
| out.zip | 1.05 Mbytes | Treeform | 2006/03/31 19:01 |
| more fixes | |||
| shot7.PNG | 328.13 Kbytes | Treeform | 2006/03/30 22:30 |
| War of 2 players | |||
| title.png | 115.18 Kbytes | Treeform | 2006/03/29 01:01 |
| the title screen | |||
| shot6.PNG | 32.79 Kbytes | Treeform | 2006/03/27 23:08 |
| chat server made ... you see two programs talking to each other | |||
| shot5.PNG | 152.25 Kbytes | Treeform | 2006/03/27 18:47 |
| There is the map ... well still not progress :( | |||
| shot4.PNG | 260.72 Kbytes | Treeform | 2006/03/27 17:59 |
| the 1st steam is on.... | |||
| shot3.PNG | 452.99 Kbytes | Treeform | 2006/03/27 17:09 |
| Selection in progress | |||
| shot2.PNG | 43.57 Kbytes | Treeform | 2006/03/27 07:42 |
| simple energy things | |||
| shot1.PNG | 5.92 Kbytes | Treeform | 2006/03/27 07:41 |
| sorry was a bit a way for the 1st day | |||
Sunday 02 April, 2006
[ Treeform @ 16:53 ] Site
I have added a galacticus home page at
http://www.atlantisinterior.com/galacticus/
Saturday 01 April, 2006
[ Treeform @ 22:32 ] Galactius is done server is up!
you can log in now and build, kill and just chat...
[ Treeform @ 19:32 ] Win 32 uploaded
py2exe was easy for me when i found out about the PIL bug ... if any of you cant make PIL load imiges form a file while in EXE state tell me i have the answer!
[ Treeform @ 07:39 ] Citys are up!
Well now the ability to build a city in game is added and steammers makes steam and every thing runs just fine ... well alsmot fine ... need to sleap to make it a wake tomorow!
Thursday 30 March, 2006
[ Treeform @ 20:37 ] Sound and network!
Added sound and better packing for data ... some bug fixes on server and client if you going to test it contact me at in irc at #pyweek i will give you the latest version (becouse this might not work with server)
Wednesday 29 March, 2006
[ Treeform @ 15:57 ] network
well the network is killing me. Linux and windows seam to handle networks deferently plus there are fire walls everywhere. I found that my firewall been a problem. Well i dont know hiw people would be able to connect and play my game... i might loose soly to connection problems.
Tuesday 28 March, 2006
[ Treeform @ 18:56 ] well server side
i can see units on server and move then around now on server. That is cool but the interfase sucks big time ... and there are tons of visual artifacts...
Monday 27 March, 2006
[ Treeform @ 07:34 ] Galacticus Basic design
Galacticus Basic design:
What to get working first:
Stars provide the steam clouds around
them for Stellarconstructions to collect
Hyperships can attack other hyperships and stellarconstructions (eats up lots of steam for defender)
Can move in straight line … through or above every thing (eats up steam)
Can build Stellarconstructions (eats up steam)
Can carry steam (which is the both fuel and health bar)
Stellarconstructions collect steam and build hyperships using steam.
Player has name and password. He can login and give move, build and attack orders to his Hyperships and Stellarconstructions. When he logs out all the hyperships and stellarconstructions remain on the server.
Server logs players in and keeps track of their property. Also it produces time step; only it can move and change the game state. It can receive orders and messeges form players.
Client program that Player uses to view the server state in 3D. It also sends and gets messages from server.
Player Creation. Give player Stellarconstructions and some Hyperships. Create then next to another player so that immediate contact and possible conflict happens. (Rather then players feeling board on different corners of the galaxy)
Messages a frame work for a global in-game-chat. User GUI and server side broadcast all.
Done second:
Run extensive test, including at least 3 hours in game and make pyunit tests where possible.
Provide packaging and readme
Done third:
Make that other computer a dedicated server for galacticus – keep it running.
Add more Hyperships and Stellarconstructions types (and speselizations)
Hyperships:
Builder
Fast scout
Regular
Week Long rage
Slow Good long range
Support Carrier (carry steam)
Fast Regular
Stellarconstructions
Steam Collector
Factory for each type of Hyperships
Carrier Dock
Steam Node (connection to other steam nodes)
Add stop order and groping(Ctrl-#)
Add queues for orders
Sunday 26 March, 2006
[ Treeform @ 17:48 ] it runs on steam
Well I guess it “runs on steam” is a bad theme but good for me - I can work in any thing it into any sci-fi type game setting. I would just the ships collect steam that is floating around in space near stars and use it as a basic building block. The H2O is needed to fuel the ships in some way probably for the still semi-organic brain they use … so every thing will really run on steam as the main fuel source.
[ Treeform @ 17:32 ] Simple stuff done
simple gui and network stuff is under way ... will have screenshots soon some work still on design...
Saturday 25 March, 2006
[ Treeform @ 00:53 ] little planning starts
i had this idia for qute some time... it would be cool to try to make an mmorts in 7 days!
