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Sunday 27 April, 2008[ j-1 @ 01:30 ] I love you, HanClintoFor whom it might concern: I uploaded a recent windows binary here. It is far slower than running the code directly through python, but hey, it's Windows, so I'm not surprised.
Many thanks to HanClinto and his auto-exe-script. I suppose that Richard is allready aware of the problems with skellington's setup.py, but I found that it was not able to run it from its current directory, and had a buggy handling of many-levelled subdirectories in data/. I merged Clinto's script with setup.py and made some smaller modifications to address this; feel free to check it out in the SVN repository!
This about concludes it for this time, but the Ghetto Viking Killer Robot is not dead! We might just show up for the Pyggy awards. Check out the SVN repository regularly to see our progress. See you! Sunday 20 April, 2008[ j-1 @ 18:12 ] Follow up16 out of 29? Not bad, if I may say so; it is about what we expected. I'd like to thank everyone for their comments and suggestions. As you might have noticed/read in the wiki, the game was developed and tested on unix-like systems, so running it in Windows introduces some new bugs. The following is a compilation of the bugs that you reported:
To download the latest version from svn, run the following command:
$ svn checkout http://ghettovikingprophecy.googlecode.com/svn/trunk/ ghettovikingprophecy-read-only
If you like the music, please visit http://www.cp80.se for more. Sunday 06 April, 2008[ jakob @ 21:22 ] At least we're happyWell, here we are. It was tight, but we managed to produce a game within the week which wasn't innovative nor well made but hey, it was a GAME!!! Saturday 05 April, 2008[ jakob @ 23:55 ] The md5sumWell. You never know... [ j-1 @ 22:07 ] NO!I just deleted my last final submission, thinking that I could still upload. Please tell me it's not too late! [ j-1 @ 17:08 ] DAMN that anti-aliasing!We just recieved the graphics from our artist, it seems as if the resizing and compression of the PNG:s messed up the color codes! I am the only one from GhettoViking coding tonight, I doubt that I will have time magic-selecting the color-code-ish colors from all of the images, and exporting the images anew, which, as far as I know, is the only way to fix this. Long story short: either no game, or a pink box around everyone.
[ j-1 @ 00:03 ] Slowly becoming playableToday we have done a huge amount of things: We fixed the collision response, solved some strange bugs involving the enemies falling through everything and thus accelerating enough for you to not be able to even touch them, added animations, added cannons, lives, created music, created 5-or-so new levels. I think we might even get something that could be mistaken for playable within the next 23 hours! Friday 04 April, 2008[ j-1 @ 12:54 ] Question about the rulesOur team had a little dispute about what media we are allowed to use for our game. Specifically, we want to add a song made by a band in which some of our members are playing, which is not released under a CC-like lincense. Some of us believe that using it would be allowed, since it is our song, while the rest thinks the opposite.
Thursday 03 April, 2008[ j-1 @ 22:07 ] Collision control makes Robot want to killThis horrible thursday was lost almost entirely to implementing collision detection/response. One would think it would not be so hard, since it's just in 2d, but I can't get it to tick. Could somebody point me to a good resource allowed by the rules on how to do this? I can detect a collision quite easily, but it is the moving-back-to-prevent-overlap part that breaks it... I guess we'll waste another day doing this.
Monday 31 March, 2008[ j-1 @ 20:10 ] Skating robot horrorAfter two days of programming, suddenly a horrible thought crossed my mind:
What if we do not make it in time? What if we break the code when it needs to
be uploaded? Why are we putting ourselves through with this? svn checkout http://ghettovikingprophecy.googlecode.com/svn/branches/skating-robot-horror skating-robot-horror-read-only Now for something completely different:These are Rkeys suggestions for an evil robot capable of starting World War 5: We expect it to develop into something more sinister, though. By itself. Beyond our control. You know how it works. Sunday 30 March, 2008[ j-1 @ 05:58 ] On the subject of sleepMy evil master plan involving skipping one night in order to
fall asleep early and wake up right about when the theme was
announced failed! I slept 6 hours too many and am feeling sluggish.
Friday 07 March, 2008[ j-1 @ 13:46 ] Vem luktar godast?As of now, we are fully armed for the competition! We decided to host our svn database on Google code (using Sourceforge or Savannah seemed a bit overkill). The url is http://code.google.com/p/ghettovikingprophecy/ Thursday 06 March, 2008[ j-1 @ 14:12 ] Beware: gangstah barbarians approacingAt last, I have registered our entry. Not that I am a leader type, but i forcefully claim the adminship of our team! Any who oppose me are likely to be eaten by a grue. |
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