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Saturday 14 April, 2007[ Hectigo @ 15:53 ] Post MortemSo, PyWeek 4 is over, I've tested almost all of the other people's entries and released two updated versions of my game after the competition. It seems like we have a record number of entries, and most of you have done a very good job - or at least learned a lesson for next time. I guess it's time to look back and analyze my doings a little. Overall I like what I did over this PyWeek, and gained a lot of confidence by doing everything myself. Stuff that I did right this time:
Stuff that I didn't do right:
And then one final note - to achieve better cross-compatibility, I used a function for fetching the user's home directory in Trip on the Funny Boat as a point of reference for writing my code. The rules state that using "existing personal codebases" is forbidden - if you think this should be counted as such, disqualify me if you will. I didn't actually write the code in question, but as I was a member in the project, I had a good idea what it did. Should've probably asked about this, but, well, I didn't. Saturday 07 April, 2007[ Hectigo @ 16:05 ] Final submissionI hope I haven't forgotten anything important. I still have a couple of hours just before the deadline to add final corrections, but I hope I don't have to. There should probably be more levels, and there are a few imperfections, but the game seems fun to play, and I'm pretty satisfied with the graphics and sound effects. A longer diary entry about everything that went right and wrong during the week will come some time during next week. Thursday 05 April, 2007[ Hectigo @ 22:43 ] When good news do bad thingsWell, it seems like there won't be an umbrella in the first release version of my game yet, and thus no combat or parachuting, but I guess that won't be too much of a problem. I've got the basic game engine in a good, albeit hacky, shape, and I'm currently in the process of adding menus and more levels. I should be too, because I'll have to finish the game mostly by tomorrow evening (GMT+2). After that some friends are coming over to have a little party, and unfortunately it's not the kind of party where I would be making games. ;) There are some other very good looking entries too. TOBA's game has great production values, and I can't wait to play the game. I hope they'll just have everything ready by the deadline. Also, the theme seems to have inspired a lot more variation than I'd thought. There aren't that many 2D platformers. There are a few aviation-centered games, but they don't look too similar to me. Sunday 01 April, 2007[ Hectigo @ 13:37 ] Which way is up?Well, the theme is here and I also have a game idea now, so so far everything seems to be in perfect order. The game will involve a man, an umbrella and climbing, but I think I won't reveal the rest of the concept until later. I bet we'll see a lot of climbing-centered games in the competition this time, but I have a few tricks up my sleeve which might just make my game stand out from the crowd. I hope it turns out good, and I wish everyone will have a great time making their entries. So have fun, everybody! Thursday 22 March, 2007[ Hectigo @ 20:45 ] Attack of the communist ballsPekuja's warmup compo seems to have become quite popular, and my entry is probably as finished as it's going to be before the deadline. I might add fancy stuff like menus and high scores later, but for now I'm quite happy with what I've been able to scrape together in a few days. Let's hope I'll make an even better game during the actual pyweek! The epic struggle between communist and capitalist balls can be found at http://www.hectigo.net/puskutraktori/one.html |
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