PyWeek - Team Jihad
AwardsRatings (show detail)Fun: 3.3 Production: 3.7 Innovation: 3.1 Respondents: 43 |
| Files: | Uploader | Date | |
|---|---|---|---|
| Subterraneman-win32-1.2.zip | 4.12 Mbytes | patrick | 2007/06/06 05:10 |
| Version 1.2 for Win32 - fixes "You Win!" bug | |||
| subterraneman-title.png | 224.51 Kbytes | patrick | 2007/06/04 06:09 |
| Improved menu screen | |||
| Subterraneman-linux-1.0.tar.gz | 1.77 Mbytes | patrick | 2007/04/26 22:15 |
| Version 1.0 Source | |||
| Subterraneman-osx-1.0.zip | 10.79 Mbytes | patrick | 2007/04/26 22:13 |
| Version 1.0 for OSX | |||
| cutscene03.png | 34.46 Kbytes | sjbrown | 2007/04/07 22:53 |
| cut-scenes are fun | |||
| sub-1527.tar.gz — final | 1.65 Mbytes | sjbrown | 2007/04/07 22:31 |
| This is our final submission. A hell of a ride, folks. | |||
| sub-1514.tar.gz — final | 1.65 Mbytes | sjbrown | 2007/04/07 22:15 |
| test | |||
| sub-1419.tar.gz — final | 1.59 Mbytes | sjbrown | 2007/04/07 21:20 |
| test | |||
| sub-1300.tar.gz — final | 809.24 Kbytes | sjbrown | 2007/04/07 20:00 |
| test | |||
| sub-1217.tar.gz — final | 817.84 Kbytes | sjbrown | 2007/04/07 19:18 |
| test | |||
| saturday2_09_53.png | 35.99 Kbytes | sjbrown | 2007/04/07 16:54 |
| new graphics. last bugs fixed. cutscenes added. | |||
| thursday_23_59.png | 33.69 Kbytes | sjbrown | 2007/04/06 07:28 |
| sparkles! | |||
| tuesday_23_18.png | 39.11 Kbytes | sjbrown | 2007/04/04 06:20 |
| lava rises to kill. fireball jumps to kill. also, cutscenes between every level | |||
| monday_24_00.png | 10.27 Kbytes | sjbrown | 2007/04/03 17:50 |
| new charactor graphic. trivial helicopter blade animation. now has walking and flying mode. level now has trigger zones. | |||
| sunday_16_09.png | 82.97 Kbytes | sjbrown | 2007/04/01 23:10 |
| the charactor now moves around the map | |||
| intro_background.png | 41.09 Kbytes | sjbrown | 2007/04/01 08:21 |
| Setting up the story. And setting us up the bomb. | |||
| saturday_21_04.png | 34.72 Kbytes | sjbrown | 2007/04/01 04:06 |
| First screenshot! This is the menu screen. There is only one option. But as you can see we have an awesome name. | |||
Sunday 08 April, 2007
[ patrick @ 00:49 ] Windows binary broken
Yikes. I think the run_game.exe windows binary is broken (it claims to be missing some dll). Windows users, I'm afraid you're stuck with trying out the tarball. Sorry!
Sunday 01 April, 2007
[ sjbrown @ 08:26 ] End of Saturday
So patrick and I started working at 5pm local time. It is now 1am and I'm going to bed.
Accomplishments:
- decided on idea, sketched out class diagram, decided on rough sprite sizes
- level editor prototype
- main menu screen
- cutscene engine with caption-style dialogue
- blue rectangle that floats and falls
Wednesday 07 March, 2007
[ sjbrown @ 02:38 ] Just FYI
You should set the "broughten" field in your database to "True". -sjbrown
