PyWeek - Just-in-Time

Dozens of mice, trapped! Escape is possible, but only by working together.
This is a solo entry by taejo.

First level, 24 hours in

Awards


for a moment there you got me scared that I was having screen refresh problems
Presented by macrobe

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Ratings (show detail)
Fun: 3.6
Production: 3.3
Innovation: 4.3
Respondents: 22
Files: Uploader Date
mousetrap-1.0.zipfinal 929.85 Kbytes taejo 2010/08/29 10:19
Final submission
mousetrap.zip 481.17 Kbytes taejo 2010/08/25 20:20
Alpha testing
screenshot-1.png 89.67 Kbytes taejo 2010/08/24 18:59
First level, 24 hours in

Sunday 29 August, 2010

[ taejo @ 10:30 ] Conclusion

tl;dr: I've just submitted my final entry, and you can get it here

Everything went according to plan! I still have some unimplemented ideas, but last night I managed to add an extra level and fleshed out the story a little, so the game now comes to a meaningful end. The menu system finally allows all the usual things: restart level, restart game, quit.

I ended up doing all the art myself (thank you, Inkscape!) but I'm planning to team up with Jesse on a future game. Thanks to BlaQ_Phoenix, Paracetamol_Boy, Rain, tumbleweed, casted for testing and suggestions (but you should all play again, because I've fixed and added things).

I was away from an internet connection last night, so I've only submitted now, but that was probably a good thing.
 
And most importantly, I've been told it's fun to play! I hope you agree.

Wednesday 25 August, 2010

[ taejo @ 20:25 ] Three levels, rising water, and no place to go

Just uploaded a playable but unpolished mousetrap.zip

Tuesday 24 August, 2010

[ taejo @ 18:59 ] The first 24 hours

After deciding not to join team Boomslang on Sunday afternoon, I eventually decided to make my own effort on Monday night.

Twenty four hours later, I have an opening screen and two working levels. I'm surprisingly pleased with the art on one of them (I've just added a screenshot from it).
 
I've just got a very enthusiastic message from a real artist... let's see if we can make something work: this is not really her genre.