PyWeek - Just-in-Time
AwardsRatings (show detail)Fun: 3.6 Production: 3.3 Innovation: 4.3 Respondents: 22 |
| Files: | Uploader | Date | |
|---|---|---|---|
| mousetrap-1.0.zip — final | 929.85 Kbytes | taejo | 2010/08/29 10:19 |
| Final submission | |||
| mousetrap.zip | 481.17 Kbytes | taejo | 2010/08/25 20:20 |
| Alpha testing | |||
| screenshot-1.png | 89.67 Kbytes | taejo | 2010/08/24 18:59 |
| First level, 24 hours in | |||
Sunday 29 August, 2010
[ taejo @ 10:30 ] Conclusion
tl;dr: I've just submitted my final entry, and you can get it here
Everything went according to plan! I still have some unimplemented ideas, but last night I managed to add an extra level and fleshed out the story a little, so the game now comes to a meaningful end. The menu system finally allows all the usual things: restart level, restart game, quit.
I ended up doing all the art myself (thank you, Inkscape!) but I'm planning to team up with Jesse on a future game. Thanks to BlaQ_Phoenix, Paracetamol_Boy, Rain, tumbleweed, casted for testing and suggestions (but you should all play again, because I've fixed and added things).
I was away from an internet connection last night, so I've only submitted now, but that was probably a good thing.
And most importantly, I've been told it's fun to play! I hope you agree.
Wednesday 25 August, 2010
[ taejo @ 20:25 ] Three levels, rising water, and no place to go
Just uploaded a playable but unpolished mousetrap.zip
Tuesday 24 August, 2010
[ taejo @ 18:59 ] The first 24 hours
After deciding not to join team Boomslang on Sunday afternoon, I eventually decided to make my own effort on Monday night.
Twenty four hours later, I have an opening screen and two working levels. I'm surprisingly pleased with the art on one of them (I've just added a screenshot from it).
I've just got a very enthusiastic message from a real artist... let's see if we can make something work: this is not really her genre.
