PyWeek - A Murder Of Crows
AwardsRatings (show detail)Fun: 3.7 Production: 3.6 Innovation: 3.8 11% respondents marked the game as not working. 2% of respondents wished to disqualify the entry. Respondents: 24 |
| Files: | Uploader | Date | |
|---|---|---|---|
| a_murder_of_crows-1.2.zip — final | 8.05 Mbytes | FatHat | 2009/09/06 08:42 |
| More exe, less crashy | |||
| people.jpg | 76.68 Kbytes | FatHat | 2009/09/06 07:53 |
| Those used to be people down there... | |||
| title.jpg | 87.08 Kbytes | FatHat | 2009/09/06 07:48 |
| Title screen! | |||
| a_murder_of_crows-1.0.zip — final | 4.45 Mbytes | FatHat | 2009/09/06 07:44 |
| A murder of crows! | |||
Sunday 06 September, 2009
[ FatHat @ 09:08 ] Some stuff I meant to write throughout the week
I meant to write blog updates throughout the week, but that was before I realized that trying to make a game in a week is time consuming enough without these blogging shenanigans.
So here's some history on the game conception. The idea originally came from Adam Carolla's rants on crows:
http://www.youtube.com/watch?v=oV09m3k2_iE&feature=related
http://www.youtube.com/watch?v=3BXMrsoKQxY
The first idea was that you'd have a guy walking around, and you had to use your attack crows to solve puzzles and protect him. I still think this was a pretty good idea, but when we started writing the game we realized attacking things with the crows was way more fun than pretty much anything else. Also, uh, puzzles take a long time to make. That's the main thing. We barely even eeked two levels out.
From a technical standpoint, this was HARD, because we were doing things that Box2D did not approve of, so it took every opportunity to crash. We ended up having to use a custom compiled version of Box2D to up the contact limit so it would stop crashing. In retrospect I wish we had used Chipmunk, but Chipmunk didn't have some of the features we needed. Also, I'm rather proud of the dynamic animations. Granted they lurch around like a lush drunk, but man, it lets us do things like pull off peoples limbs and have them hobble around without any extra content work.
