PyWeek - @todo implement me!!!
AwardsRatings (show detail)Fun: 2.9 Production: 3.1 Innovation: 2.1 10% respondents marked the game as not working. Respondents: 27 |
| Files: | Uploader | Date | |
|---|---|---|---|
| honeypot.gif | 19.95 Kbytes | T-002 | 2009/05/03 22:04 |
| HoneyPot Tower | |||
| insecticidetower_l2.png | 4.91 Kbytes | T-002 | 2009/05/03 21:59 |
| Insecticide Tower | |||
| frogtower_l3.png | 4.83 Kbytes | T-002 | 2009/05/03 21:59 |
| Toad Tower | |||
| flyflap_l1.png | 5.20 Kbytes | T-002 | 2009/05/03 21:58 |
| FlyFlapTower | |||
| spawnmower-0.1.4.2.zip — final | 11.31 Mbytes | T-002 | 2009/05/03 21:57 |
| Everything is balanced now. Have fun to play! | |||
| lawnmower_defense.png | 985.67 Kbytes | jmc | 2009/05/03 12:13 |
| Ice Level | |||
| SpawnmowerLawnDefense.zip — final | 9.22 Mbytes | T-002 | 2009/05/03 00:50 |
| FinalSubmission -> Installer will follow | |||
| spawnmower.JPG | 107.01 Kbytes | T-002 | 2009/05/03 00:20 |
| Final Spawnmower Lawn Defense | |||
| final.JPG | 63.05 Kbytes | T-002 | 2009/05/03 00:18 |
| day5.PNG | 422.83 Kbytes | T-002 | 2009/04/30 23:20 |
| Menu for "Spawnmower Lawn Defense" | |||
| setup.exe | 8.29 Mbytes | T-002 | 2009/04/30 16:20 |
| Installer alpha version | |||
| day4.PNG | 1004.12 Kbytes | T-002 | 2009/04/30 00:06 |
| First playable version | |||
| day2.PNG | 1.78 Mbytes | T-002 | 2009/04/27 22:39 |
| Testlevel with unstoppable creeps | |||
| day1.PNG | 142.35 Kbytes | T-002 | 2009/04/26 21:16 |
| Generated Level | |||
Sunday 03 May, 2009
[ T-002 @ 22:11 ] Finally, ...
Today, we balanced the last waves of creeps.
Additionaly, we will present your weapons. Each of them has 3 upgrade levels:![]() | The Fly flap is good to attack a group of insects with its splash damage. It cannot attack air units. |
| The HoneyPot Tower has less damage than all the other towers. It slows down the creeps for a while. In the lesser levels enemies gets a health point bonus when they are attacked by the HoneyPot. | |
![]() | The Toad Tower is very effective against small insects. It can only attack one enemy at a time. |
![]() | The Insecticide Tower is effective against groups of enemies. It causes a poison damage over time, if an enemy was hit. |
[ T-002 @ 00:10 ] Last day, and still....
we are not finished.
The coding is finished and we will go to bed now. Tomorrow a windows installer will follow. Start uploading...Saturday 02 May, 2009
[ franzi @ 06:56 ] Day 5
So what did we do yesterday? Next to some fixes it comes down to: - more graphics and thereby more and more enemies - Highscore are counted and saved and can be viewed - damage types are implemented for different enemies and weapons - we have a skirmish mode now! - we added a textbox to show what happens That's basicly it. Ready for day 6 ;-)
Thursday 30 April, 2009
[ T-002 @ 22:58 ] only 5 minutes more...
Today we implemented a lot of stuff:
- resource animations
- sounds
- updates
- day time depending game menu
- some special game control that is not always working ;)
[ T-002 @ 00:04 ] 3 Lifes Left!
There is a stable branch today. We have animations, a life counter sounds, and a 25 wave level.
The next steps would be to add towers with splash damage and a "Get off my lawn" campaigne mode. We also learned, that the svn merge message does not mean, that committed code cannot disappear.Tuesday 28 April, 2009
[ T-002 @ 22:00 ] Day Three
Today we added a lot of stuff:
- Towers can attack the creeps
- Creeps die after they took a specific amount of damage
- Modified Pathfinding, which was responsible for lagging
- ...
Monday 27 April, 2009
[ T-002 @ 22:36 ] Day Two
Today, we made an effort to bring some life to our test-level - and it's been crawling all over it!*
So, for most of the day, bugs were swarming the place - unchallenged and unstoppable. We now are pleased to announce the arrival of THE TOWERS. Different types of towers can be bought, requiring a certain amount of some undefined resource, and placed on the map. Some day, they might even serve some purpose. :) * Sometimes also lagging over it.Sunday 26 April, 2009
[ T-002 @ 21:30 ] Day One
Today we started to implement a tower defense game. Until now we have enemies that are able to find their way between the start and the endpoint. The level is generated from a config file and creates some previews. Let's move on to some more game logic ;)



