PyWeek - Pareto

This is a team entry consisting of jjmurre, jvloothuis, robrecht.
In game screen

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Ratings (show detail)
Fun: 2.2
Production: 2.8
Innovation: 2.8
Respondents: 35
Files: Uploader Date
TheDevilsTriangle-2.zip — final 733.76 Kbytes 2006/09/09 13:01
Now with PGU included
TheDevilsTriangle-1.zip — final 513.18 Kbytes 2006/09/09 12:03
The Devils Triangle
screenshot-thedevilstriangle-1.png — final 161.27 Kbytes 2006/09/09 12:02
In game screen
TheDevilsTriangle.zip — final 441.38 Kbytes 2006/09/09 11:55
The Devils Triangle
screenshot-thedevilstriangle.png 133.30 Kbytes 2006/09/05 20:04
Screenshot of the game in progress

Saturday 09 September, 2006

[ jvloothuis @ 12:05 ] First playable release

Well today we have our first playble release. We had a lot of fun with.

Tuesday 05 September, 2006

[ jvloothuis @ 20:01 ] Another day of work done

Well today we made some progress with the game. You can now capture ships with the tractor beam. This means the basic stuff is working. Now to finish all the other parts :-)

Monday 04 September, 2006

[ jvloothuis @ 18:54 ] Start and an idea

We settled on a game idea. It's going to be a game about the bermuda triangle. Your going to pilot an ufo and try to capture as many ships/planes as possible. Due to ilness in the family our designer (the worst seems to be over) is unfortunately not able to help out. Hopefully we can get remedy thiss loss in one way or the other.