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Sunday 02 April, 2006[ Frem @ 20:27 ] PixelShip websiteJust adding a little link to my "official" PixelShip wesite. Any improved versions I make will be uploaded there. Like the one that fixes that annoying movement jamming bug. Saturday 01 April, 2006[ Frem @ 07:36 ] 02:24 < Frem> PixelShip FINAL BUILD uploaded!And with those historic words, Frem uploaded his first complete Python game. With about 16 hours to spare. Yay. Note that this is marked as the final build, but I'll (try to) fix any bugs that pop up until the deadline. So. Enjoy! Friday 31 March, 2006[ Frem @ 07:37 ] Things are looking up!I got rather discouraged and almost quit today, but Treeform gave me a bit of help and support. Aside from horrid code and lack of lots of classes, I'm not as far away from being done as I thought.
So, here's my todo list:
So, hopefully you'll see a more-or-less finished game up here soon! :-D Thursday 30 March, 2006[ Frem @ 06:10 ] End of (my) second dayMost everything still dosen't work. Accomplished:
Wednesday 29 March, 2006[ Frem @ 19:50 ] Progress has been madeSo, I now have a few sounds, some sprites, and a very basic game-type thing that lets you move a little spaceship around. (Thanks for the help, RoeBros!) Right now I'm thinking the game will go something like this:
It's the typical 10 bazillion little alien ships vs. you type game. There's bullets all over the place, and they dive bomb you and stuff. Now, the twist: your spaceship runs on steam, so you start out with a full tank of steam. As the game progresses, you run out of steam and thus move and fire more slowly. That's the plan, anyway. We'll see how far I get on it. [ Frem @ 02:23 ] It starts!I know, I'm late getting going. And I don't know much Python or PyGame.
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