PyWeek - PrintStar
AwardsRatings (show detail)Fun: 3.2 Production: 3.1 Innovation: 3.1 Respondents: 23 |
| Files: | Uploader | Date | |
|---|---|---|---|
| evil genius.zip — final | 3.63 Mbytes | PrintStar | 2006/04/01 18:27 |
| Windows py2exe Package (should contain all necessary libs) | |||
| evil genius source.zip — final | 795.13 Kbytes | PrintStar | 2006/04/01 18:22 |
| Source code for game (requires pygame and all its dependencies) | |||
| screenshot1.png | 67.99 Kbytes | PrintStar | 2006/03/29 11:59 |
| Catch those bunnies! | |||
Saturday 01 April, 2006
[ PrintStar @ 18:05 ] Game Complete
Ok, the game is finally done and I've uploaded my first copies of my final submissions. It's only been tested on Windows with pygame, but I see no reason why it souldnt' work on Linux. It doesn't work on my Debian Sarge, but that's because the Debian pygame package is ancient.
Anyone want to test it?
Thursday 30 March, 2006
[ PrintStar @ 14:44 ] Engine Complete (?)
Looks like I've completed the game engine at this point. The game now sports a lame menu system, level transitions, and win/lose screens. I also added some snazzy, simple steam effects. All that remains at this point are sound effects and a whole pile of artwork necessary for the levels. Quite frankly, I'm shocked at how easily a relatively complex game can be built in pygame!
Wednesday 29 March, 2006
[ PrintStar @ 12:03 ] First screenshot
Ok, my first screenshot is uploaded since I finished the first animated animal last night. The player needs to use the steam-powered claw to capture things runnign across the screen. A bit simplistic, but what are you gonna do?
I still need to add in some interesting characters to run across the screen, but the bulk of the game engine is complete. It still needs sound (which I've never done before) and menus/levels, which shouldn't be too hard.
I think I went down the right track keeping this game so simple. I should be able to actually finish!
Sunday 26 March, 2006
[ PrintStar @ 14:15 ] A Working Title
Well, after a few hours I have a working title and a preliminary design:
Evil Genius on the Oregon Trail
It's a bit long, but it gets the idea across. I plan to have a screenshot by the day's end today of the preliminary layout. I'm most concerned about creating menus, level transitions, and sound, so the game engine needs to be done quick.
