PyWeek - PyWorld
AwardsRatings (show detail)Fun: 3.2 Production: 3.6 Innovation: 3.3 14% respondents marked the game as not working. Respondents: 18 |
| Files: | Uploader | Date | |
|---|---|---|---|
| FlightOfIcarus_PyWorld_Final.zip — final | 5.12 Mbytes | Banni | 2009/09/06 14:15 |
| Flight Of Icarus - Final | |||
| screenshot1.JPG | 52.36 Kbytes | krougan | 2009/09/05 22:59 |
| The ice level | |||
| icarus_title_screen.jpg | 63.38 Kbytes | krougan | 2009/09/05 22:57 |
| Title screen | |||
| icarus-almost-there.PNG | 554.36 Kbytes | krougan | 2009/09/05 02:51 |
| Nearly there :) | |||
Saturday 05 September, 2009
[ krougan @ 23:43 ] We are complete
The source is currently at http://code.google.com/p/pyworld-feather/
We will make an downloadable executable available tomorrow. After sleep
[ krougan @ 02:51 ] Nearly there
Got animation of the main character in. As well as shooting birds and making them burst into feathers. Tomorrow: level creation and sound integration. FFFFFFFFFFUUUUUUUUUUU
Friday 04 September, 2009
[ krougan @ 00:46 ] Animation
Got a crude bird animation in. This is taking ages.
Workflow is: pivot stickman animator -> bmps -> irfanView -> transparent pngs -> pygame
Tuesday 01 September, 2009
[ krougan @ 22:33 ] Background...
...is now displayed. Collision geometry is loaded in from SVG file and converted into Box2D shapes.
Our character now has a world to collide with :)
Monday 31 August, 2009
[ krougan @ 16:19 ] Stuff onscreen!
Got pygame drawing the collision geometry from a test SVG file. Now need to get it to show the raster image behind the vectors.
Sunday 30 August, 2009
[ krougan @ 17:46 ] The game
After a gruelling session of coffee and brainstorming (I'm still buzzing from the coffee) me and banni have a game design!
You play as Icarus, flying through a cavern (beneath Crete?). If you go too close to any heat sources you lose feathers. Fortunately there are caches of feathers around in the form of birds. Shoot a bird, blasting it into a cloud of feathers to replenish your wings. The more feathers you have the greater your lift. There will probably be pickups cunningly situated near flames - valuable but dangerous to get at. There will also be gusts of wind at certain key points in the levels. If you enter a section with wind blowing into it you'll have to collect all the feathers in that part of the level to have enough strength to get back out.
Pictures to come.
Thursday 27 August, 2009
[ krougan @ 15:02 ] Re: This is why I hate programming
The content of this post has been removed as it violates the terms of use of this website.
-- admin
Friday 21 August, 2009
[ krougan @ 12:47 ] Thus spake the master programmer
"Let the programmers be many and the managers few - then all will be productive."
