PyWeek - Quick And Random

How fast can I throw together something that resembles a game?
This is a solo entry by PrintStar.

A Main Menu

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Ratings (show detail)
Fun: 2.9
Production: 3.0
Innovation: 3.4
Respondents: 23
Files: Uploader Date
WobblyBalls-r38.zipfinal 473.65 Kbytes PrintStar 2010/04/03 21:47
Final version - with sound!
WobblyBalls-r35.zipfinal 290.18 Kbytes PrintStar 2010/04/03 18:57
A soundless final entry - probably not the last
screenshot-4.png 67.08 Kbytes PrintStar 2010/04/03 18:34
A Main Menu
screenshot-3.png 118.11 Kbytes PrintStar 2010/04/03 02:26
It's starting to wobble!
screenshot-2.jpg 30.91 Kbytes PrintStar 2010/04/01 01:36
Something mildly functional!
screenshot-1.jpg 21.20 Kbytes PrintStar 2010/03/31 21:18
A very boring screenshot

Saturday 03 April, 2010

[ PrintStar @ 22:07 ] Stressful, but final is up

This afternoon was miserable trying to finish up the game.  My last item on the todo list was to simply add sound, including in-game music.  Well, making music isn't the easiest, but there's music in the game now.  However, the whole afternoon, Audacity, which I was using simply to trim audio files, continued to crash during export under Ubuntu.  It did no better under Fedora on my laptop either.  Trying some other audio programs in a panic under GNU/Linux led to simply disappointment and, in one case, a complete system crash.  This was not a pleasant way to end things.

Anyway, the game is up, and it's relatively fun and challenging.  Thankfully, it isn't simply impossible to play.  I'm happy with what was produced this week.

Wednesday 31 March, 2010

[ PrintStar @ 21:20 ] Faster than expected

My game, a simple wobbling puzzle, is progressing way faster than I ever expected.  The best surprise was last night when I finally fixed up some sprite rendering code and was pleased to find the sprites rendering in exactly the right place!  Today I've added some "physics" code (very loose definition of physics) and was again surprised to see that it worked other than needing some extreme tuning. 

Hopefully the game "works" tonight and I can start work on some polish and interfaces.

Saturday 27 March, 2010

[ PrintStar @ 16:43 ] Back for another attempt...

Today, out of curiosity, I decided to peek in at the PyWeek page.  I haven't participated for a while, so I decided to give it another go on a whim.  Hopefully I can whip something together with all the other nonsense going on (its tax time here in the US!).