PyWeek - Self Defence Against Fresh Fruit
AwardsRatings (show detail)Fun: 2.8 Production: 3.6 Innovation: 2.7 9% respondents marked the game as not working. Respondents: 20 |
| Files: | Uploader | Date | |
|---|---|---|---|
| Escape-1.3.tar.gz | 5.82 Mbytes | steveth45 | 2007/04/10 19:51 |
| post-competition bug fixed version | |||
| Escape-1.2.tar.gz — final | 5.46 Mbytes | steveth45 | 2007/04/08 01:23 |
| final | |||
| hammer.png | 658.56 Kbytes | steveth45 | 2007/04/08 01:18 |
| our hero with a big hammer | |||
| title.png | 149.12 Kbytes | steveth45 | 2007/04/08 01:08 |
| title screen | |||
| screenie5.png | 705.96 Kbytes | steveth45 | 2007/04/05 20:06 |
| watch out for robots | |||
| screenie4.png | 716.36 Kbytes | steveth45 | 2007/04/05 09:31 |
| preliminary screenshot | |||
Monday 09 April, 2007
[ steveth45 @ 23:21 ] SDAFF Linux requirements.
Linux users need Boost 1.33.1
For Debian users: "emerge boost" will do the trick since this will install Boost 1.33.1.
For Ubuntu users: "apt-get install libboost-date-time-dev libboost-date-time1.33.1 libboost-dev libboost-doc libboost-filesystem-dev libboost-filesystem1.33.1 libboost-graph-dev libboost-graph1.33.1 libboost-iostreams-dev libboost-iostreams1.33.1 libboost-program-options-dev libboost-program-options1.33.1 libboost-python-dev libboost-python1.33.1 libboost-regex-dev libboost-regex1.33.1 libboost-signals-dev libboost-signals1.33.1 libboost-test-dev libboost-test1.33.1 libboost-thread-dev libboost-thread1.33.1" will install the necessary packages.
openSUSE 10.2 comes with Boost 1.33.1 packages, they just need to be installed from the DVD or online source.
Fedora Core 5 & 6, have Boost 1.33.1 packages available online, too.
Hopefully this fixes it for all the Linux users out there.
Sunday 08 April, 2007
[ steveth45 @ 01:59 ] Done, finally. Time to play!
Wow, there are a lot of games to play in the next two weeks, something like 4 or 5 games a day! I hope everyone enjoys playing Escape From Robot Planet, we put a lot of effort into it, as I'm sure everyone else did. Congratulations to everyone that finished their games! To those who couldn't finish, maybe next time :) . I'm sure everyone learned something. It's the one week where you learn more than you have in month.
Tuesday 03 April, 2007
[ steveth45 @ 19:50 ] Impressions
This looks to be the best pyweek ever. So many of the screenshots are awesome, that it is almost intimidating. The upshot is that even if we don't win, there will be a bunch of cool games to play!
Monday 02 April, 2007
[ steveth45 @ 20:53 ] Mac users?
Our game is using a custom binding to Irrlicht, and I don't have an OS X system to compile and test the game. I will be making binaries for both Windows and Linux, however. Is there anyone here that will not have access to a Linux or Windows system to play our game?
It's difficult to support a platform that has both a proprietary OS and proprietary hardware. If the OS X license would allow it to be run on non-Apple hardware, I'd support it in a second, but I'm not about to break the law to do it. Also, I'm not going to spend $1000 for a new Mac, either.
[ steveth45 @ 09:26 ] Irrlicht + Boost::Python
What we've accomplished in the first two days: 1. Very lightweight Irrlicht to Python binding using Boost::Python. Only wrapping things as I need them. (Working) 2. 3rd person camera that can rotate around the player. 3. Basic player model with walking animation, working in game. 4. Basic level class and single room level. 5. Compiles and runs in Windows & Linux Tools used: Modeling: Blender 2.42 Luke's (an Irrlicht contributor) WIP B3D exporter Game Engine: Irrlicht 1.3 Python wrapper coding: Boost::Python 1.33 Python 2.5 Code::Blocks (nightly build) in Linux Visual C++ Express 2005 in Windows Python coding: KWrite (in Linux) Food: Frozen pizzas, Mountain Dew, Sun Chips, Gatorade, tea Headache: Ibuprofen

