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Wednesday 05 September, 2007[ Skalle @ 22:11 ] Day 2... or 4?Now the second day that I've been able to work has passed. Some people have been able to work for 4 days but not I, mostly because of pyopengl.
Tuesday 04 September, 2007[ Skalle @ 18:41 ] UpdateI've put up a screenshot of the game as it is right now. I don't think anyone can tell what it is without a proper explanation, so here's one: The hero (you) is a twisted little demon/magician. For some reason or another you jump around on these platforms, bound together by electricity. As you can only jump a small distance, you can change the platforms' positions by standing on one, and then twisting the closest radius of platforms (meaning you rotate the platforms directly connected to yours, around your own), creating new connections and making it possible to find new paths. Although it works to create and connect platforms and rotate them around yourself, the game is very buggy and I should try to make some fun elements before the end of the competition also. Monday 03 September, 2007[ Skalle @ 21:37 ] Some days goneI haven't done much, I actually started today. I'm not sure if I'll finish. At first I wanted to use pyopengl, but it didn't like me, so I am using pygame instead. My idea right now is that the hero is some guy jumping around on some platforms (top-view) and doing something (descriptive, huh?). It might not sound like it but it will take a lot of time and work to get this working the way I want it. Not much to show yet, but if I make something worth showing I might post a screen. |
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