PyWeek - Go Team DaveC!
Presented by phoe6
Most Beautiful and Explosive Antivirus
Presented by Luke
The: making butterflies deadly award.
Presented by aliswee
|conway.zip — final||22.74 Kbytes||davec||2012/05/13 09:56|
|Conway - final game submission|
|sf.jpg||81.25 Kbytes||davec||2012/05/13 00:07|
|Conway - final version|
|ConFri2.zip||6.33 Kbytes||davec||2012/05/11 16:22|
|Work in progress|
|ConwayFri.png||54.43 Kbytes||davec||2012/05/11 14:05|
|Conway as of Friday|
|conway.py.zip||1.72 Kbytes||davec||2012/05/09 08:13|
|Code as of Tuesday|
|conway1.jpg||66.28 Kbytes||davec||2012/05/09 08:08|
|First screenshot of Conway|
|conway.py||3.36 Kbytes||davec||2012/05/07 00:35|
|Proof of concept / early prototype|
Sunday 13 May, 2012
[ davec @ 00:00 ] Done
Wow - three minutes to go at time of writing. I've uploaded my game - just run conway.py to play. Game needs PyGame and is only tested with Python 2.7 due to time issues.
Also I didn't get time to add music or sounds like I was planning. I always leave sound design to the end, dammit. Next time I'll get some sounds in!
Hope you like my little game. It's very different from the kind of game I usually write and it was a lot of fun. I have learned a lot about Python object handling and list handling during this week. If I was writing this game from scratch I'd use NumPY for the multidimentional array for speed and convenience but you live and learn, eh?
Righty... I'm off to bed. Thanks all - it's been a blast, and I'm looking forward to seeing how all your games turned out :)
Tuesday 08 May, 2012
[ davec @ 22:15 ] Day number... um... Tuesday!
I added a series of blue virus cells for the player to vanquish this evening. The player (as the mad scientist) will have to work out how Conway's rules can work to their advantage.
The code is here: https://github.com/davechristian/Conway/blob/master/conway.py and I've uploaded it here, too.
Click any mouse button to add a 'blinker' and press 'x' to drop a virus element onto the grid. This will be done by a basic ai in the final game. Hopefully.
So far I've played around with the game of life more than I've actually coded... it's fascinating.