[
Tee
@ 17:11
] It was fun, thanks to everyone
Thanks for all the ratings and comments, and thanks to richard for a great PyWeek.
Unfortunately, I ended up not rating the games. I already had a list with the scores for most of the games and intended to write the comments yesterday, but I ended up needing to do something else and wasn't able to rate them (yep, never leave it for the last day). I'm sorry about that, I wish I could've wrote a few comments. I had a lot of fun playing the games and was very impressed with what can be done in a week with Pygame.
Reading my own game's comments was fun. It encouraged me to continue working on my game (when I have time, of course), fixing bugs and difficulty, adding intro, sounds, music and some more game features I had originally planned.
Congratulations to Rushed and Pekuja for winning! I have to admit that the two were my favorite games. :)
I'm looking forward for the next PyWeek. :)
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[
Tee
@ 00:13
] File sent on 2006/04/02 00:00
Ugh. I was very desperate those last few minutes. If the challenge had ended 23:59, I wouldn't have been able to send my "final" version.
Anyway, it turned out I managed to create something. My code is extremely messy, so no one look at it. :) I accidentally zipped a .bak into it, too. I rushed through these last 11 hours to finish something. It has no intro, no sounds, the game starts right away, I haven't even tested it past the first level, but at least I'm happy I sent something.
To be honest, due to the rushing, I didn't have time to look at the license, so I kinda choose it at random. If there's anything wrong with the license, let me know.
I'll post a description and a screenshot of it later. Right now I'm hungry and I need dinner.
Go check it out. I'm looking forward to playing your games, too. Although my game didn't turn out as I expected and it'll probably be rated low, this was great. Thanks for the competition.
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[
Tee
@ 12:52
] Last day, first post...
I didn't post anything until now, though I was reading all posts. :)
I probably won't be able to finish this, just like my last PyWeek. I had only around two (half) days to work on my code and graphics, but I still intend to try finishing it today. I think I have a decent idea and the design is done, though I had some problems implementing the steam (pygame.transform.scale didn't work as I expected), I'm unexperienced in game programming and, by now, I only have half the (programmer's) graphics and physics done, and almost no game rules.
Therefore, it's not very likely I'll finish it, but I'll try anyway. Who knows?
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