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Saturday 13 September, 2008[ Woodwolf @ 23:26 ] Bungee Manager [Finished]CHALLENGE END: 1 hour! Well, that was close! Thursday 11 September, 2008[ Woodwolf @ 22:39 ] Not too pythonic...Well, day 5 is over and my code is... quite a lot. But then I read it and think "this is NOT python, this is what I have been doing all my life, but with some nice python tricks". But I'm sure I'm not using half of Python power (not even proper loops or conditions...). I'm planning to revise it all after Pyweek is over, and learn a little bit more about this great language taking enough time. Wednesday 10 September, 2008[ Woodwolf @ 21:12 ] Turning pointSo it seems that day 4 is some kind of turning point... if you are still here it seems that you have something interesting, or at least playable, right? There must be something somewhere written about the psychology of creating something complex complete with such a close deadline! Tuesday 09 September, 2008[ Woodwolf @ 22:28 ] Tuesday flies away...My "clients" are already satisfyingly enjoying bungee jumping. They arrive to the bridge and they walk around waiting to be chosen for the next jump. With a simple clicking mechanic the player choses the length of the rope and the jumping precision (so jumpers don't swing dangerously). When the jump finishes, they are lifted smoothly and happily walk away. [ Woodwolf @ 11:01 ] Weeeee!Well, those guys are already bungee jumping! They walk around until you click on them, and then they jump. Right now the length of the rope is the same for everyone, but that's the next step. Monday 08 September, 2008[ Woodwolf @ 22:38 ] Plan BWell, I've been fighting the whole day with the interface, and it's difficult to tweak. Wind gusts can be created with mouse movements as lines on the screen that disappear incrementally. If the kite is close enough, it follows the wind. But it's really difficult to control it, as strong gusts throw the kite away. So... [ Woodwolf @ 00:06 ] Enough for day 1Well, it's been a busy day. Summing it up: 1) I got pyglet working with skellington (fixing resource paths) 2) I hacked a really simple particle physics engine, without collisions (not needed in this project) 3) I created a first test of a kite using particles and links and managed to render something (see screenshot!). 4) Wind can be created moving the mouse, and it pushes the kite around. However, the interface is still awkward. So, for tomorrow, I'll try to improve the interface. Sunday 07 September, 2008[ Woodwolf @ 18:41 ] Something on the wayOK! I have an idea and it seems both simple and nice enough for programming it in a week: a kite flying game. Something smooth and relaxing. I think I'll have my first "conceptual screenshot" in a few hours, as soon as I get the basic physics system working. [ Woodwolf @ 09:53 ] STRINGS?!Strings, strings... guitars, nice bikinis, ropes... mmm... Well, I'll eventually come up with an idea, I hope. Anyway, I'll start with a "string physics engine" while I doodle ideas on a paper (eh, I have two hands!) |
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